loadIdentity

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Revision as of 21:39, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\|= * " to " ")
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Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command doesn't work in Multiplayer
Groups:
Unit Identity

Syntax

Syntax:
person loadIdentity name
Parameters:
person: Object
name: String
Return Value:
Boolean

Examples

Example 1:
_ok = player loadIdentity "playerIdentity"

Additional Information

See also:
saveIdentitylockIdentitysetIdentity

Notes

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