BIN_fnc_getTerrainObjects

From Bohemia Interactive Community
Revision as of 21:17, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Returns terrain objects of the given type for the given area dimensions
		
	Parameter(s):
		0: ARRAY - area details in Area format (see BIS_fnc_getArea)
		1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"]

	Returns:
		ARRAY of objects
		
	Example:
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/


(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section