setWind

From Bohemia Interactive Community
Revision as of 10:33, 18 January 2021 by R3vo (talk | contribs) (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
Multiplayer:
Execute on server
Groups:
Environment

Syntax

Syntax:
setWind [x, y, forced]
Parameters:
[x, y, forced]: Array
x: Number Easterly component (in m/s, positive = to the east)
y: Number Northerly component (in m/s, positive = to the north)
forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
Return Value:
Nothing

Examples

Example 1:
setWind [10, 10, true];

Additional Information

See also:
windsetWindDirgustssetGusts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note