cutFadeOut

From Bohemia Interactive Community
Revision as of 10:17, 1 March 2021 by R3vo (talk | contribs) (overhauled examples, updated see also)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
layer: Number
duration: Number
Return Value:
Return value needed

Alternative Syntax

Syntax:
layerName cutFadeOut duration Template:Since
Parameters:
layerName: String - effect layer name. Layer names are CaSe SeNsItIvE
duration: Number - fade out time
Return Value:
Number - number of the corresponding layer

Examples

Example 1:
0 cutFadeOut 2; // Be careful when using plain numbers as layer as they could be overwritten
Example 2:
("TAG_LayerName" call BIS_fnc_rscLayer) cutFadeOut 2; // Using BIS_fnc_rscLayer to generate a layer ID will make sure it is unique
Example 3:
_layer = "TAG_layer1" cutFadeOut 2;// Layers should be tagged to ensure they are unique

Additional Information

See also:
allCutLayerscutTextcutRsccutObjallActiveTitleEffects BIS_fnc_rscLayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 9, 2016 - 11:30 (UTC)
Krzmbrzl00
Arma 3 logo black.png1.60 The actual fadeOut-duration can be dependent on the duration for the fadeIn (e.g. specified by cutText). If the fadeIn-duration is set to a value less than 1 the fadeOut-duration will be the given number multiplied by the fadeIn-duration. "test" cutText ["", "BLACK", 0.5, true]; // fadein is < 0 "test" cutFadeOut 2; // The actual fadeout-time is 2 * 0.5 = 1