canAdd
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Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - unit or container
- item: String - Config class
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- object canAdd [item, count] Template:Since
- Parameters:
- object: Object - unit or container
- [item, count]: Array
- item: String - Config class
- count: Number - desired quantity
- Return Value:
- Boolean
Examples
- Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
- Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
car canAdd [currentWeapon player, 50];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 29, 2015 - 00:02 (UTC)
- Jonpas
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false
- Posted on February 11, 2017 - 18:40 (UTC)
- Demellion
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined.In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
_i = [(uniformContainer player),(vestContainer player),(backpackContainer player)] call BIS_fnc_selectRandom; if (_i canAdd "Rangefinder") then { _i addItemCargoGlobal ["Rangefinder",1]; };