setCameraEffect

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Description

Description:
Applies an effect to the current camera of the player.
Groups:
Camera Control

Syntax

Syntax:
triggerOrWaypoint setCameraEffect [type, position]
Parameters:
triggerOrWaypoint: Object or Array format Waypoint
type: String - Effect type (a subclass of CfgCameraEffects.Array)
Effect Position
  • "TERMINATE"
  • "INTERNAL"
  • "ZOOMIN"
  • "ZOOMINSLOW"
  • "AROUND"
  • "AROUNDSLOW"
  • "ZOOMANDAROUND"
  • "AROUNDANDZOOMINSLOW"
  • "ZOOMINS"
  • "FIXED"
  • "FIXEDWITHZOOM"
  • "EXTERNAL"
  • "$TERMINATE$"
  • "TOP"
  • "LEFT"
  • "RIGHT"
  • "FRONT"
  • "BACK"
  • "LEFT FRONT"
  • "RIGHT FRONT"
  • "LEFT BACK"
  • "RIGHT BACK"
  • "LEFT TOP"
  • "RIGHT TOP"
  • "FRONT TOP"
  • "BACK TOP"
  • "BOTTOM"
position: String - Relative position
Return Value:
Nothing

Examples

Example 1:
myTrigger setCameraEffect ["ZoomIn", "FRONT"];
Example 2:
_waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];

Additional Information

See also:
cameraEffect

Notes

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