BIS_fnc_sandstorm

From Bohemia Interactive Community
Revision as of 22:30, 12 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Environment

Syntax

Syntax:
[object, interval, brightness, newspapers] call BIS_fnc_sandstorm
Parameters:
position: Object - sandstorm center (should be player)
interval (Optional): Number - particle refresh time (default is 0.07) Lower number makes the sandstorm more dense
brightness (Optional): Number - brightness coeficient (default is 1) (1 - bright, 0 dark)
newspapers (Optional): Boolean - true if flying newspapers will be present (default is true)
Return Value:
Array of created particle effect

Examples

Example 1:
[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note