addWeaponWithAttachmentsCargoGlobal

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Description

Description:
Adds a weapon into cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added. This command has a global effect.
Groups:
Vehicle Inventory

Syntax

Syntax:
container addWeaponWithAttachmentsCargoGlobal [[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, primaryAmmoCount], [secondaryMuzzleMagazine, secondaryAmmoCount], bipod], weaponsCount]
Parameters:
container: Object - Container to add the weapon to, might be backpack, ammobox or vehicle
[[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, primaryAmmoCount], [secondaryMuzzleMagazine, secondaryAmmoCount], bipod], weaponsCount]: Array
[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, primaryAmmoCount], [secondaryMuzzleMagazine, secondaryAmmoCount], bipod]: Array in format weaponsItems
weapon: String - Weapon class name. See the topic Category:Weapons for reference about possible values
muzzle: String - Muzzle attachment class name or "" if not needed
flashlight: String - Side rail attachment class name or "" if not needed
optics: String - Top rail attachment class name or "" if not needed
[primaryMuzzleMagazine, primaryAmmoCount]: Array - Primary muzzle magazine info or [] if not needed
primaryMuzzleMagazine: String - Magazine class name
primaryAmmoCount: Number - Ammo count in magazine (will be clipped in 0 and max mag capacity range)
[secondaryMuzzleMagazine, secondaryAmmoCount]: Array - Secondary muzzle magazine info or [] if not needed
secondaryMuzzleMagazine: String - Magazine class name
secondaryAmmoCount: Number - Ammo count in magazine (will be clipped in 0 and max mag capacity range)
bipod: String - Underbarrel rail attachment class name or "" if not needed
weaponsCount: Number - Number of weapons to add
Return Value:
Nothing

Examples

Example 1:
cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
Example 2:
Add five MX GL rifles with flashlight side attachment and a full 30 round magazine loaded into the gun, and full 3Rnd HE grenade magazine loaded into the grenade launcher: cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5]
Example 3:
Add one MX rifle without any attachments or magazines event though the class has linked items: cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];
Example 4:
Add all weapons on player with attachments: { cursorObject addWeaponWithAttachmentsCargoGlobal [_x, 1] } forEach weaponsItems player;

Additional Information

See also:
addWeaponWithAttachmentsCargoaddWeaponCargoaddWeaponCargoGlobalclearWeaponCargogetWeaponCargo

Notes

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Posted on October 28, 2020 - 20:57 (UTC)
Andrew_S90
This command also allows you to add a weapon with attachments directly to the players backpack. (backpackContainer player) addWeaponWithAttachmentsCargoGlobal [ ["arifle_MX_F","muzzle_snds_H","acc_pointer_IR","optic_Hamr",["30Rnd_65x39_caseless_mag",30],[],"bipod_03_F_blk"], 1];