BIS_fnc_displayColorGet

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Description

Description:
Loads custom color settings from CfgUIDefault. If variables are not stored in profileNamespace yet, the function will declare them.
Arma 3 v1.99
Tag Variable Description
"IGUI" "BCG_RGB" Backgrounds
"TEXT_RGB" Active Elements
"WARNING_RGB" Warnings
"ERROR_RGB" Errors
"TACTPING_RGB" Tactical Ping
"GUI" "BCG_RGB" Backgrounds
"TITLETEXT_RGB" Title Text
"Map" "BLUFOR" BLUFOR
"OPFOR" OPFOR
"Independent" Independent
"Civilian" Civilian
"Unknown" Unknown
"Subtitles" "Background" Subtitle background
"Text" Subtitle text
Take On Helicopters v1.00
Tag Variable Description
"IGUI" "IGUI_TEXT_RGB" HUD color RGB
"IGUI_TEXT_COLOR" HUD color RGBA
"GUI" "BCG_RGB" menu background RGB
"GUI_BCG_COLOR" menu background RGBA
"GUI_BCG_MEDIUM_RGB" button background RGB (darker version of GUI_BCG_RGB)
"GUI_BCG_MEDIUM_COLOR" button background RGBA
"GUI_BCG_ACTIVE_RGB" active button background color (e.g. focused buttons) RGB
Execution:
call
Groups:
GUI

Syntax

Syntax:
[tag, variable] call BIS_fnc_displayColorGet
Parameters:
tag: String - Tag defined in CfgUIDefault
variable: String - Variable defined in "CfgUIColors" >> Variables
Return Value:
Array - in format Color (RGBA)

Alternative Syntax

Syntax:
init call BIS_fnc_displayColorGet;
Parameters:
init: Boolean - when used, function will initialize all color presets
Return Value:
Nothing

Examples

Example 1:
["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color

Additional Information

See also:
Color (RGBA)BIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBAtoTexture

Notes

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