getTerrainInfo

From Bohemia Interactive Community
Revision as of 06:57, 23 June 2022 by Leopard20 (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Returns the terrain heightmap information, as well as sea level offset (due to tides, if available).
Groups:
Diagnostic

Syntax

Syntax:
getTerrainInfo
Return Value:
Array - In format [landGridWidth, landGridSize, terrainGridWidth, terrainGridSize, seaLevel]:
  • landGridWidth: Number - width of each land grid
  • landGridSize: Number - number of land grid pixels
  • terrainGridWidth: Number width of each terrain grid (also known as "cell size")
  • terrainGridSize: Number - number of terrain grid pixels (also known as "heightmap resolution")
  • seaLevel: Number - sea level without waves. The value is 0 if tides are disabled.
  • The result of landGridWidth * landGridSize and terrainGridWidth * terrainGridSize is always equal to the worldSize.
  • "land grid" is used by the game for object placement (e.g. finding the nearestObject), dynamic simulation, etc.
  • "terrain grid" is the actual terrain, used to display the terrain, calculate terrain height, surface normal, etc.

Examples

Example 1:
private _terrainInfo = getTerrainInfo; // Stratis: [32,256,4,2048,0]; Altis: [30,1024,7.5,4096,0]
Example 2:
Terrain grid on Stratis
// Draws a 10x10 terrain grid when clicking on the map // Each triangle that forms the terrain is a diagonal that starts from the upper-left corner of the cell and ends and the lower-right corner. onMapSingleClick { getTerrainInfo params ["", "", "_cellsize", "_resolution"]; gridLines = []; _pos apply {floor (_x / _cellsize)} params ["_x0", "_y0"]; for "_x" from ((_x0 - 10) max 0) to ((_x0 + 10) min _resolution) do { for "_y" from ((_y0 - 10) max 0) to ((_y0 + 10) min _resolution) do { private _p1 = [_x, _y] vectorMultiply _cellsize; private _p2 = [_x, _y + 1] vectorMultiply _cellsize; private _p3 = [_x + 1, _y] vectorMultiply _cellsize; _p1 set [2, 0.1]; _p2 set [2, 0.1]; _p3 set [2, 0.1]; gridLines pushBack [_p1, _p2, [1,0,0,1]]; gridLines pushBack [_p1, _p3, [1,0,0,1]]; gridLines pushBack [_p2, _p3, [0,1,0,1]]; }; }; onEachFrame { { drawLine3d _x; } forEach gridLines; }; };

Additional Information

See also:
getTerrainHeight setTerrainHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note