BIS_fnc_spawnObjects
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Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: Array format PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number (Optional, default: 1) - how many objects will be spawned
- offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
- offsetDir: Number (Optional, default: 0) - starting spawning direction offset
- dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
Additional Information
- See also:
- createVehicle createSimpleObject enableSimulation
Notes
-
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