Animation Editor: Human Variables – Arma Reforger
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Variable Name | Type | Min | Max | Usage |
---|---|---|---|---|
MovementSpeed | Float | 0 | 3 | 0 is not moving, 1 is walking, 2 is running, 3 is sprinting |
MovementDirection | Float | -180 | 180 | Movement direction in degrees, 0 is forward, -90 is left, etc |
Stance | Int | 0 | 2 | 0 is standing, 1 is crouching, 2 is prone |
Look | bool | True = looking dir is used, false = looking dir is not used | ||
LookX | float | -180 | 180 | Used for look at |
LookY | float | -90 | 90 | Used for look at |
WaterLevel | float | 0.0 | 1.0 | This causes the character to act as if he is walking in water (only with rifles so far) |
TriggerPulled | bool | If true, the finger on the character's weapon hand will be pulled | ||
WeaponObstruction | bool | If true, the weapon will be pointing upwards to avoid the obstacle in front of them | ||
ADSAdjust | float | 0.0 | 1.0 | If 0.0, the character will be almost crouched down and if 1.0, the character will be standing up normally. Used to adjust for obstacles. |
ADS | bool | This makes the character aim down sights | ||
AimX | float | -180 | 180 | Used for aiming |
AimY | float | -90 | 90 | Used for aiming |
LeanForward | float | 0.0 | 90 | This leans the character forward while in melee combat |
TurnAmount | float | -2.0 | 2.0 | Use with command CMD_Turn. -2 is turning left 180, -1 is turning left 90, 1 is turning right 90, 2 is turning right 180 |
Lean | float | -1.0 | 1.0 | This leans the character to the left and right |
ArmIK | int | 0 | 7 | Used by character controller |
AimIKX | float | -180 | 180 | Used by character controller |
DamageDirection | float | -180 | 180 | This is used with CMD_Combat_DamageLight and CMD_Combat_DamageHeavy to determine the direction of the hit |
AimIKZ | float | -180 | 180 | Used by character controller |
AimTransX | float | -100 | 100 | Used by character controller |
AimTransY | float | -100 | 100 | Used by character controller |
AimTransZ | float | -100 | 100 | Used by character controller |
VehicleType | int | -1 | 10 | This sets the current vehicle that you're going to enter |
VehicleSteering | float | -1.0 | 1.0 | -1 is steering 100% left, and 1 is turning 100% right |
VehicleThrottle | float | 0.0 | 1.0 | This controls how much the throttle foot is pushing down |
VehicleClutch | float | 0.0 | 1.0 | This controls how much the clutch foot is pushing down |
VehicleBrake | bool | This makes the character brake, which overrides the VehicleClutch variable | ||
VehicleAccelerationFB | float | -1 | 1 | |
VehicleAccelerationLR | float | -1 | 1 | |
Recoil | float | 0 | 1 | |
LadderMovement | int | -2 | 2 | |
Firing | bool | |||
SeatPositionType | int | 0 | 15 | |
DebugNewAimTurns | bool | |||
AimTurnX | float | -90 | 90 | |
Horn | bool | |||
LeftHandGadget | int | 0 | 9 | |
SightElevation | float | 0 | 1 | |
Bipod | bool | |||
LastBullet | bool | |||
Empty | bool | |||
Cocked | bool | |||
Focused | bool | |||
State | int | -1 | 2 | |
WeaponType | int | 0 | 20 | |
BandageSelf | bool | |||
FreeLook | bool | |||
ObstacleHeight | float | 0 | 210 | |
ObstructionTEST | float | 0 | 2 | |
BodyPart | int | 1 | 8 | |
BankAmount | float | -1 | 1 | |
NewTurns | bool | |||
IsDriver | bool | |||
WeaponObstructionFloat | float | 0 | 1 | |
FloorAngle | float | -90 | 90 | |
UGL | bool |