screenToWorldDirection

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Revision as of 11:33, 6 June 2024 by Lou Montana (talk | contribs) (Fix)
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Description

Description:
Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.
Groups:
Positions

Syntax

Syntax:
screenToWorldDirection screen
Parameters:
screen: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - Vector3D world vector

Alternative Syntax

Syntax:
camera screenToWorldDirection position
Parameters:
camera: Object - camera object
position: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - Vector3D world vector

Examples

Example 1:
private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera

Additional Information

See also:
SafeZone worldToScreen screenToWorld

Notes

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