Spearhead 1944 CfgMissions MPMissions MissionParameters

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Campaigns

[SPE] Operation Cobra

  • Campaign name: [SPE] Operation Cobra
  • Type: opcobra
  • Min players: 1
  • Max players: 24

"{| class=""wikitable""" "|-" "! Mission class name !! Mission name !! World class name !! World name" "|-" "| SPE_M00_Operation_Cobra_Prologue || [SPE] OpCobra - M0: Prologue || SPE_Normandy || Normandy" "| SPE_M01_Liberation_of_Saint_Gilles || [SPE] OpCobra - M1: Liberation of Saint-Gilles || SPE_Normandy || Normandy" "| SPE_M02_Liberation_of_Canisy || [SPE] OpCobra - M2: Liberation of Canisy || SPE_Normandy || Normandy" "| SPE_M03_Quibou_Dangy_March || [SPE] OpCobra - M3: Quibou Dangy March || SPE_Normandy || Normandy" "| SPE_M04_Defense_of_Pont_Brocard || [SPE] OpCobra - M4: Defense of Pont-Brocard || SPE_Normandy || Normandy" "| SPE_M05_Villebaudon_March || [SPE] OpCobra - M5: Villebaudon March || SPE_Normandy || Normandy" "| SPE_M07_Liberation_of_Saint_Denis_le_Gast || [SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast || SPE_Normandy || Normandy" "| SPE_M08_Defense_of_Saint_Denis_le_Gast || [SPE] OpCobra - M7: Defense of Saint Denis-le-Gast || SPE_Normandy || Normandy" "| SPE_M09_Operation_Cobra_Epilogue || [SPE] OpCobra - M8: Epilogue || SPE_Normandy || Normandy" "|}"

Parameters

Number of parameters: 56

CAMPAIGN SETTINGS

Staging Phase Before Combat Phase - Timeout Duration

  • Class name: SPE_CDA_StagingPhaseTimeout
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
1e+07 No Timeout
0 Disabled
10 10 seconds
30 30 seconds
60 60 seconds
90 90 seconds
120 Two minutes
180 Three minutes
300 Five minutes
600 Ten minutes

Skip Videos

  • Class name: SPE_CDA_SkipVideos
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 SITREP [Intro]
2 Newsreel [Outro]
3 All Videos

Default Voice Acting Volume

  • Class name: SPE_CDA_DefaultVoiceActingVolume
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
0 Mute
25 25%
50 50%
75 75%
100 100%

Default Narrator Volume

  • Class name: SPE_CDA_DefaultNarratorVolume
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
0 Mute
25 25%
50 50%
75 75%
100 100%

Skip Animated Briefing

  • Class name: SPE_briefing_skip
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Briefing Vote Duration

  • Class name: SPE_briefing_vote_timer
  • Default value: 60
  • Default text: 1 Minute

Possible values:

Value Text
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes
-1 Unlimited

DIFFICULTY SETTINGS

If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use

  • Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
  • Default value: 0
  • Default text: Recruit

Possible values:

Value Text
-1 Read from Profile
0 Recruit
1 Regular
2 Veteran
3 Hardcore

Nametags

  • Class name: SPE_CDA_Difficulty_Adjustment_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Issue radios to all soldiers

  • Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Disabled, Disabled)
0 Disabled
1 Only Group Leaders and Radio Operators
2 Enabled

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 999999
  • Default text: Unlimited

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

Playable AI has respawn

  • Class name: SPE_CDA_PlayableAIHasRespawn
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

Playable respawn with former equipment

  • Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

AI SETTINGS

Aggressive Behavior - Player Group

  • Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Player Side

  • Class name: SPE_CDA_AggressiveBehaviourPlayerSide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Enemy Side

  • Class name: SPE_CDA_AggressiveBehaviourEnemySide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Mute Radio - Player Group

  • Class name: SPE_CDA_MuteRadioPlayerGroup
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Player Side

  • Class name: SPE_CDA_MuteRadioPlayerSide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Enemy Side

  • Class name: SPE_CDA_MuteRadioEnemySide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

COOP Missions

[SPE] Der Zahnarzt

  • Mission name: [SPE] Der Zahnarzt
  • World name: Normandy
  • Mission class name: SPE_CO4_Der_Zahnarzt
  • World class name: SPE_Normandy
  • Type: COOP
  • Min players: 1
  • Max players: 4

Parameters

Number of parameters: 24

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 999999
  • Default text: Unlimited

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

[SPE] Attack on Mortain

  • Mission name: [SPE] Attack on Mortain
  • World name: Mortain
  • Mission class name: SPE_CO6_Attack_on_Mortain
  • World class name: SPE_Mortain
  • Type: COOP
  • Min players: 1
  • Max players: 6

Parameters

Number of parameters: 27

MISSION SETTINGS

Time of Day

  • Class name: SPE_Mission_TimeAcc_param
  • Default value: 0
  • Default text: Accelerate daylight transition

Possible values:

Value Text
0 Accelerate daylight transition
1 Assault through the night

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 999999
  • Default text: Unlimited

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

[SPE] Panzerkampfwagen

  • Mission name: [SPE] Panzerkampfwagen
  • World name: Mortain
  • Mission class name: SPE_CO6_Panzerkampfwagen
  • World class name: SPE_Mortain
  • Type: COOP
  • Min players: 1
  • Max players: 6

Parameters

Number of parameters: 23

ENVIRONMENT SETTINGS

Hour

  • Class name: Daytime
  • Default value: 5
  • Default text: 05:00

Possible values:

Value Text
0 00:00
1 01:00
2 02:00
3 03:00
4 04:00
5 05:00
6 06:00
7 07:00
8 08:00
9 09:00
10 10:00
11 11:00
12 12:00
13 13:00
14 14:00
15 15:00
16 16:00
17 17:00
18 18:00
19 19:00
20 20:00
21 21:00
22 22:00
23 23:00

Weather

  • Class name: Weather
  • Default value: 0
  • Default text: Clear

Possible values:

Value Text
0 Clear
25 Cloudy
50 Overcast
75 Rainy
100 Stormy

Fog

  • Class name: Fog
  • Default value: 0
  • Default text: None

Possible values:

Value Text
0 None
1 Light
2 Medium
3 Heavy
4 Infantry only

Time Acceleration

  • Class name: TimeAcceleration
  • Default value: 1
  • Default text: x1

Possible values:

Value Text
1 x1
2 x2
5 x5
10 x10
20 x20

View distance

  • Class name: ViewDistance
  • Default value: 1000
  • Default text: 1000m

Possible values:

Value Text
500 500m
1000 1000m
1500 1500m
2000 2000m
2500 2500m
3000 3000m
3500 3500m
4000 4000m

Remove Trees

  • Class name: RemoveTrees
  • Default value: 4
  • Default text: 40%

Possible values:

Value Text
0 Disabled
1 10%
2 20%
3 30%
4 40%
5 50%
6 60%
7 70%

Remove Boulders

  • Class name: RemoveBoulders
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Remove Walls

  • Class name: RemoveWalls
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Remove Bocage

  • Class name: RemoveBocage
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

DIFFICULTY SETTINGS

Number of Hunter Squads

  • Class name: HunterGroupCount
  • Default value: 1
  • Default text: 1

Possible values:

Value Text
0 Disabled
1 1
2 2
3 3
4 4

Respawn tickets

  • Class name: RespawnTickets
  • Default value: 3
  • Default text: undefined

Possible values:

Value Text
0 Disabled
6 6
12 12
18 18
24 24
30 30
36 36

Show Group Icons

  • Class name: GroupIcons
  • Default value: 1
  • Default text: 2D

Possible values:

Value Text
0 Disabled
1 2D
2 2D + 3D

3D-Vehicle Visualization

  • Class name: VehicleVisualization
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Autosaving (Singleplayer)

  • Class name: Autosaving
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Enable Subtasks for Main Objectives

  • Class name: HelperTasks
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

FIELD REPAIR SETTINGS

Enable Field Repair

  • Class name: RepairActionEnable
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Field Repair Duration

  • Class name: RepairActionBaseDuration
  • Default value: 20
  • Default text: 20s

Possible values:

Value Text
5 5s
10 10s
20 20s
30 30s
40 40s

Field Repair Interval

  • Class name: RepairActionInterval
  • Default value: 30
  • Default text: 30s

Possible values:

Value Text
30 30s
40 40s
50 50s
60 60s

MISCELLANEOUS SETTINGS

Default Voice Acting Volume

  • Class name: VoiceActingVolume
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
0 Mute
25 25%
50 50%
75 75%
100 100%

Game Modes

[SPE] COOP 10 Combat Patrol

  • Mission name: [SPE] COOP 10 Combat Patrol [Normandy/Mortain]
  • World name: Normandy / Mortain
  • Mission class name: CO_10_SPE_Combat_Patrol_SPE_Normandy / CO_10_SPE_Combat_Patrol_SPE_Mortain
  • World class name: SPE_Normandy / SPE_Mortain
  • Type: Patrol
  • Min players: 1
  • Max players: 10

Parameters

Number of parameters: 71

COMBAT PATROL

Enemy garrison

  • Class name: BIS_CP_garrison
  • Default value: -1
  • Default text: Difficulty Based (Low, Low, Standard, Reinforced)

Possible values:

Value Text
-1 Difficulty Based (Low, Low, Standard, Reinforced)
0 Low
1 Standard
2 Reinforced

Enemy reinforcements

  • Class name: BIS_CP_reinforcements
  • Default value: -1
  • Default text: Difficulty Based (Low, Low, Standard, Advanced)

Possible values:

Value Text
-1 Difficulty Based (Low, Low, Standard, Advanced)
0 Low
1 Standard
2 Advanced

Reinforcement type

  • Class name: BIS_CP_reinforcementType
  • Default value: 0
  • Default text: Mixed

Possible values:

Value Text
0 Mixed
1 Infantry Only
2 Tank Only
3 Plane Only

Mark insertion position

  • Class name: BIS_CP_showInsertion
  • Default value: 1
  • Default text: Yes

Possible values:

Value Text
1 Yes
0 No

Location selection

  • Class name: BIS_CP_locationSelection
  • Default value: -1
  • Default text: Difficulty Based (Manual, Manual, Random, Random)

Possible values:

Value Text
-1 Difficulty Based (Manual, Manual, Random, Random)
0 Manual
1 Random
2 Server Admin

Location types

  • Class name: BIS_CP_locationTypes
  • Default value: -1
  • Default text: Village+City+Capital+Airport

Possible values:

Value Text
-1 Village+City+Capital+Airport
0 Also Local
1 Also Strongpoint
2 Also Hill
3 Also Vegetation
4 Only Local
5 Only Strongpoint
6 Only Hill
7 Only Vegetation

Objective

  • Class name: BIS_CP_objective
  • Default value: -1
  • Default text: Random

Possible values:

Value Text
-1 Random
1 Sabotage vehicles
3 Eliminate HVT
4 Escape
5 Tank Hunt
6 POW Rescue
7 Defend

Location distance

  • Class name: BIS_CP_locationDistance
  • Default value: -1
  • Default text: Standard

Possible values:

Value Text
-1 Standard
0.5 0.5
1 1
1.5 1.5
3 3
5 5
10 10

Respawn loadouts

  • Class name: BIS_CP_loadouts
  • Default value: 0
  • Default text: Standard (100% ammo, full equipment)

Possible values:

Value Text
0 Standard (100% ammo, full equipment)
1 Limited (50% ammo, limited equipment)
2 Survivor (25% ammo, no optics)

Vehicle support

  • Class name: BIS_CP_vehicleSupportType
  • Default value: -1
  • Default text: None

Possible values:

Value Text
-1 None
1 Wheeled
2 APC
3 Tank

Vehicle support

  • Class name: BIS_CP_vehicleSupportAmount
  • Default value: 1
  • Default text: 1

Possible values:

Value Text
1 1
2 2
3 3
4 4
5 5

ENVIRONMENT

Fog

  • Class name: Fog
  • Default value: 0
  • Default text: None

Possible values:

Value Text
0 None
1 Light
2 Medium

Hour

  • Class name: Daytime
  • Default value: 17
  • Default text: 17:00

Possible values:

Value Text
0 00:00
1 01:00
2 02:00
3 03:00
4 04:00
5 05:00
6 06:00
7 07:00
8 08:00
9 09:00
10 10:00
11 11:00
12 12:00
13 13:00
14 14:00
15 15:00
16 16:00
17 17:00
18 18:00
19 19:00
20 20:00
21 21:00
22 22:00
23 23:00

Weather

  • Class name: Weather
  • Default value: 50
  • Default text: Overcast

Possible values:

Value Text
0 Clear
25 Cloudy
50 Overcast
75 Rainy
100 Stormy

Time Acceleration

  • Class name: TimeAcceleration
  • Default value: 1
  • Default text: x1

Possible values:

Value Text
1 x1
2 x2
5 x5
10 x10
20 x20

View distance

  • Class name: viewDistance
  • Default value: 900
  • Default text: 900

Possible values:

Value Text
500 500
750 750
900 900
1200 1200
1500 1500
2000 2000
2500 2500
3000 3000
4000 4000
5000 5000
7500 7500
10000 10000

Admin debug console

  • Class name: DebugConsole
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

DIFFICULTY SETTINGS

If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use

  • Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
  • Default value: 0
  • Default text: Recruit

Possible values:

Value Text
-1 Read from Profile
0 Recruit
1 Regular
2 Veteran
3 Hardcore

Nametags

  • Class name: SPE_CDA_Difficulty_Adjustment_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Issue radios to all soldiers

  • Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Disabled, Disabled)
0 Disabled
1 Only Group Leaders and Radio Operators
2 Enabled

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 999999
  • Default text: Unlimited

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

Playable AI has respawn

  • Class name: SPE_CDA_PlayableAIHasRespawn
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

Playable respawn with former equipment

  • Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

AI SETTINGS

Aggressive Behavior - Player Group

  • Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Player Side

  • Class name: SPE_CDA_AggressiveBehaviourPlayerSide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Enemy Side

  • Class name: SPE_CDA_AggressiveBehaviourEnemySide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Mute Radio - Player Group

  • Class name: SPE_CDA_MuteRadioPlayerGroup
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Player Side

  • Class name: SPE_CDA_MuteRadioPlayerSide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Enemy Side

  • Class name: SPE_CDA_MuteRadioEnemySide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

[SPE] COOP 10 Escape

  • Mission name: [SPE] COOP 10 Escape [Normandy/Mortain]
  • World name: Normandy / Mortain
  • Mission class name: CO_10_SPE_Escape_SPE_Normandy / CO_10_SPE_Escape_SPE_Mortain
  • World class name: SPE_Normandy / SPE_Mortain
  • Type: Escape
  • Min players: 1
  • Max players: 10

Parameters

Number of parameters: 66

ESCAPE

Respawn loadouts

  • Class name: Loadouts
  • Default value: 1
  • Default text: Limited (50% ammo, limited equipment)

Possible values:

Value Text
0 Standard (100% ammo, full equipment)
1 Limited (50% ammo, limited equipment)
2 Survivor (25% ammo, no optics)

Minimum distance to escape positions

  • Class name: MinimumEscapeDistance
  • Default value: 1000
  • Default text: 1000

Possible values:

Value Text
500 500
750 750
1000 1000
1500 1500
2000 2000
2500 2500
5000 5000

Maximum distance to escape positions

  • Class name: MaxmiumEscapeDistance
  • Default value: 2500
  • Default text: 2500

Possible values:

Value Text
750 750
1000 1000
1500 1500
2000 2000
2500 2500
5000 5000
10000 10000

Enemy equipment

  • Class name: EnemyEquipment
  • Default value: 1
  • Default text: Limited (limited ammo and equipment)

Possible values:

Value Text
0 Standard (full ammo and equipment)
1 Limited (limited ammo and equipment)

Limit Join In Progress Players to Spectator View

  • Class name: limiJIP
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Enemy supports

  • Class name: SpecialEvents
  • Default value: 1
  • Default text: Enabled (artillery and air support)

Possible values:

Value Text
0 Disabled
1 Enabled (artillery and air support)

ENVIRONMENT

Fog

  • Class name: Fog
  • Default value: 0
  • Default text: None

Possible values:

Value Text
0 None
1 Light
2 Medium

Hour

  • Class name: Daytime
  • Default value: 17
  • Default text: 17:00

Possible values:

Value Text
0 00:00
1 01:00
2 02:00
3 03:00
4 04:00
5 05:00
6 06:00
7 07:00
8 08:00
9 09:00
10 10:00
11 11:00
12 12:00
13 13:00
14 14:00
15 15:00
16 16:00
17 17:00
18 18:00
19 19:00
20 20:00
21 21:00
22 22:00
23 23:00

Weather

  • Class name: Weather
  • Default value: 50
  • Default text: Overcast

Possible values:

Value Text
0 Clear
25 Cloudy
50 Overcast
75 Rainy
100 Stormy

Time Acceleration

  • Class name: TimeAcceleration
  • Default value: 1
  • Default text: x1

Possible values:

Value Text
1 x1
2 x2
5 x5
10 x10
20 x20

View distance

  • Class name: viewDistance
  • Default value: 900
  • Default text: 900

Possible values:

Value Text
500 500
750 750
900 900
1200 1200
1500 1500
2000 2000
2500 2500
3000 3000
4000 4000
5000 5000
7500 7500
10000 10000

Admin debug console

  • Class name: DebugConsole
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

DIFFICULTY SETTINGS

If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use

  • Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
  • Default value: 0
  • Default text: Recruit

Possible values:

Value Text
-1 Read from Profile
0 Recruit
1 Regular
2 Veteran
3 Hardcore

Nametags

  • Class name: SPE_CDA_Difficulty_Adjustment_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Issue radios to all soldiers

  • Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Disabled, Disabled)
0 Disabled
1 Only Group Leaders and Radio Operators
2 Enabled

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 999999
  • Default text: Unlimited

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

Playable AI has respawn

  • Class name: SPE_CDA_PlayableAIHasRespawn
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

Playable respawn with former equipment

  • Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

AI SETTINGS

Aggressive Behavior - Player Group

  • Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Player Side

  • Class name: SPE_CDA_AggressiveBehaviourPlayerSide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Enemy Side

  • Class name: SPE_CDA_AggressiveBehaviourEnemySide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Mute Radio - Player Group

  • Class name: SPE_CDA_MuteRadioPlayerGroup
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Player Side

  • Class name: SPE_CDA_MuteRadioPlayerSide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Enemy Side

  • Class name: SPE_CDA_MuteRadioEnemySide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

[SPE] WL 16 Warlords [MEDIUM]

  • Mission name: [SPE] WL 16 Warlords [MEDIUM] [Normandy/Mortain]
  • World name: Normandy / Mortain
  • Mission class name: WL_16_SPE_Warlords_SPE_Normandy / WL_16_SPE_Warlords_SPE_Mortain
  • World class name: SPE_Normandy / SPE_Mortain
  • Type: Warlords
  • Min players: 1
  • Max players: 16

Parameters

Number of parameters: 81

WARLORDS

Faction Selection

  • Class name: SPE_WL_FactionSelection
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Guerilla Faction

  • Class name: SPE_WL_GuerillaFaction
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Sector Defense Multiplier

  • Class name: SPE_WL_SectorDefenseMultiplier
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Sector Kill Timeout

  • Class name: SPE_WL_SectorKillTimeout
  • Default value: 30
  • Default text: 30s

Possible values:

Value Text
1 1s
5 5s
10 10s
15 15s
20 20s
30 30s
60 60s
90 90s
120 120s
180 180s

Para Drop

  • Class name: SPE_WL_ParaDrop
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Mobile Artillery

  • Class name: SPE_WL_MobileArtillery
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Non Mobile Artillery

  • Class name: SPE_WL_NonMobileArtillery
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

2d Map Artillery Computer

  • Class name: SPE_WL_2dMapArtilleryComputer
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Rearm Truck

  • Class name: SPE_WL_RearmTruck
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Nametags

  • Class name: SPE_WL_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_WL_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_WL_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

RULES

Team balancing

  • Class name: BIS_WLTeamBalanceEnabled
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
1 Enabled
0 Disabled

Subordinates limit

  • Class name: BIS_WLMaxSubordinates
  • Default value: 5
  • Default text: 5

Possible values:

Value Text
-1111 Scenario default
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
11 11
12 12
13 13

Forced Progress

  • Class name: BIS_WLProgress
  • Default value: 1
  • Default text: Disabled

Possible values:

Value Text
1 Disabled
2 BLUFOR 25%, OPFOR 25%
3 BLUFOR 50%, OPFOR 50%
4 BLUFOR 25%, OPFOR 0%
5 BLUFOR 0%, OPFOR 25%
6 BLUFOR 50%, OPFOR 25%
7 BLUFOR 25%, OPFOR 50%
8 BLUFOR 75%, OPFOR 25%
9 BLUFOR 25%, OPFOR 75%
10 BLUFOR 50%, OPFOR 0%
11 BLUFOR 0%, OPFOR 50%
12 BLUFOR 75%, OPFOR 0%
13 BLUFOR 0%, OPFOR 75%

Fast Travel

  • Class name: BIS_WLFTEnabled
  • Default value: 1
  • Default text: Enabled for everyone

Possible values:

Value Text
1 Enabled for everyone
0 Disabled for everyone
2 Disabled for AI
3 Disabled for players
4 Enabled only to owned sectors

Sector Scan

  • Class name: BIS_WLScanEnabled
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
1 Enabled
0 Disabled

Voting Timeout (seconds)

  • Class name: BIS_WLVotingTimeout
  • Default value: 15
  • Default text: 15

Possible values:

Value Text
5 5
10 10
15 15
20 20
25 25
30 30

Reset sector voting

  • Class name: BIS_WLVotingResetEnabled
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
1 Enabled
0 Disabled

AI Sector Voting

  • Class name: BIS_WLAIVoting
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
1 Enabled
0 Disabled

Arsenal

  • Class name: BIS_WLArsenalEnabled
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
1 Enabled
0 Disabled

Fatigue

  • Class name: BIS_WLFatigueEnabled
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
1 Enabled
0 Disabled

ECONOMY

Starting Command Points

  • Class name: BIS_WLStartCP
  • Default value: 2500
  • Default text: 2500

Possible values:

Value Text
0 0
100 100
250 250
500 500
1000 1000
2500 2500
5000 5000

CP Income Multiplier

  • Class name: BIS_WLCPMultiplier
  • Default value: 1
  • Default text: 1x

Possible values:

Value Text
1 1x
2 2x
3 3x
4 4x
5 5x
10 10x
15 15x
20 20x
25 25x
30 30x
40 40x
50 50x
75 75x
100 100x

Main Base CP Income [BLUFOR]

  • Class name: BIS_WLMainBaseCPIncomeBLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Main Base CP Income [OPFOR]

  • Class name: BIS_WLMainBaseCPIncomeOPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Infantry [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorInfantry_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Cars [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorCars_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor APCs [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorAPCs_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Tanks [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorTanks_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Mobile Artillery [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorMobileArtillery_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Planes [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorPlanes_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Static Weapons [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorStaticWeapons_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Non Mobile Artillery [BLUFOR]

  • Class name: BIS_WLAssetCostsFactorNonMobileArtillery_BLUFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Infantry [OPFOR]

  • Class name: BIS_WLAssetCostsFactorInfantry_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Cars [OPFOR]

  • Class name: BIS_WLAssetCostsFactorCars_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor APCs [OPFOR]

  • Class name: BIS_WLAssetCostsFactorAPCs_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Tanks [OPFOR]

  • Class name: BIS_WLAssetCostsFactorTanks_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Mobile Artillery [OPFOR]

  • Class name: BIS_WLAssetCostsFactorMobileArtillery_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Planes [OPFOR]

  • Class name: BIS_WLAssetCostsFactorPlanes_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Static Weapons [OPFOR]

  • Class name: BIS_WLAssetCostsFactorStaticWeapons_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Asset Costs Factor Non Mobile Artillery [OPFOR]

  • Class name: BIS_WLAssetCostsFactorNonMobileArtillery_OPFOR
  • Default value: 100
  • Default text: 100%

Possible values:

Value Text
-1 Disabled
25 25%
50 50%
75 75%
100 100%
150 150%
200 200%
300 300%
500 500%

Command Points limit

  • Class name: BIS_WLMaxCP
  • Default value: -1
  • Default text: Unlimited

Possible values:

Value Text
-1 Unlimited
0 0
500 500
1000 1000
2500 2500
5000 5000
10000 10000
20000 20000
35000 35000
50000 50000
75000 75000
100000 100000

Sector scan cooldown

  • Class name: BIS_WLScanCooldown
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
10 10
20 20
30 30
45 45
60 60
90 90
120 120
180 180
300 300

Vehicle Removal Timeout (minutes)

  • Class name: BIS_WLVehicleSpan
  • Default value: 1800
  • Default text: 30

Possible values:

Value Text
900 15
1800 30
3600 60
5400 90
7200 120
1e+06 Never

ENVIRONMENT

Starting time of day

  • Class name: BIS_WLStartingDaytime
  • Default value: 100
  • Default text: Keep default scenario setting

Possible values:

Value Text
100 Keep default scenario setting
-6 Morning
0 Noon
6 Evening
-12 Night

Daytime Acceleration

  • Class name: BIS_WLTimeAcceleration
  • Default value: 1
  • Default text: Disabled

Possible values:

Value Text
1 Disabled
2 x2
4 x4
6 x6
8 x8
10 x10
12 x12
14 x14
16 x16
18 x18
20 x20
22 x22
24 x24

View distance

  • Class name: viewDistance
  • Default value: 1200
  • Default text: 1200

Possible values:

Value Text
500 500
750 750
900 900
1200 1200
1500 1500
2000 2000
2500 2500
3000 3000
4000 4000
5000 5000
7500 7500
10000 10000

INTERFACE

HUD Sector Icons Transparency

  • Class name: BIS_WLMarkersTransparency
  • Default value: 2
  • Default text: 50%

Possible values:

Value Text
4 0% (fully visible)
3 25%
2 50%
1 75%
0 100% (invisible)

HUD Player Icons Transparency

  • Class name: BIS_WLPlayersTransparency
  • Default value: 2
  • Default text: 50%

Possible values:

Value Text
4 0% (fully visible)
3 25%
2 50%
1 75%
0 100% (invisible)

AMBIENT

Music

  • Class name: BIS_WLMusic
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
1 Enabled
0 Disabled

Announcer

  • Class name: BIS_WLVoice
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
1 Enabled
0 Disabled

REVIVE

Revive Mode

  • Class name: ReviveMode
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
0 Disabled
1 Enabled for all players

Revive Duration

  • Class name: ReviveDuration
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
6 6
8 8
10 10
12 12
15 15
20 20
25 25
30 30

Required Trait

  • Class name: ReviveRequiredTrait
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
0 None
1 Medic

Required Trait: Medic Speed Multiplier

  • Class name: ReviveMedicSpeedMultiplier
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
1 1x
1.5 1.5x
2 2x
2.5 2.5x
3 3x

Required Items

  • Class name: ReviveRequiredItems
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
0 None
1 Medikit
2 First Aid Kit / Medikit

Incapacitation Mode

  • Class name: UnconsciousStateMode
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
0 Basic
1 Advanced

Bleed Out Duration

  • Class name: ReviveBleedOutDuration
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
10 10
15 15
20 20
30 30
45 45
60 60
90 90
180 180

Force Respawn Duration

  • Class name: ReviveForceRespawnDuration
  • Default value: -100
  • Default text: Mission default

Possible values:

Value Text
-100 Mission default
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10

[SPE] ZGM 18 Zeus GameMaster FR

  • Mission name: [SPE] ZGM 18 Zeus GameMaster FR [Normandy/Mortain]
  • World name: Normandy / Mortain
  • Mission class name:
    • ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Mortain
    • ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Mortain
  • World class name: SPE_Normandy / SPE_Mortain
  • Type: Zeus
  • Min players: 1
  • Max players: 18

Parameters

Number of parameters: 62

ZEUS GAMEMASTER

God mode (Zeus starts with everything unlocked)

  • Class name: CuratorGodMode
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Game Moderator rights

  • Class name: CuratorModeratorRights
  • Default value: 0
  • Default text: Cannot create objects (editing allowed)

Possible values:

Value Text
-1 Cannot create and edit anything (spectating only)
0 Cannot create objects (editing allowed)
1 Can create all objects
2 Can create only modules

Distance in meters from players where Zeus cannot edit

  • Class name: PlayerEditingAreaSize
  • Default value: 100
  • Default text: 100

Possible values:

Value Text
0 0
100 100
200 200
500 500
1000 1000

Independents are friendly to:

  • Class name: GuerFriendly
  • Default value: -1
  • Default text: Nobody

Possible values:

Value Text
-1 Nobody
1 BLUFOR
0 OPFOR
2 Everybody

Fog

  • Class name: Fog
  • Default value: 0
  • Default text: None

Possible values:

Value Text
0 None
1 Light
2 Medium

Hour

  • Class name: Daytime
  • Default value: 17
  • Default text: 17:00

Possible values:

Value Text
0 00:00
1 01:00
2 02:00
3 03:00
4 04:00
5 05:00
6 06:00
7 07:00
8 08:00
9 09:00
10 10:00
11 11:00
12 12:00
13 13:00
14 14:00
15 15:00
16 16:00
17 17:00
18 18:00
19 19:00
20 20:00
21 21:00
22 22:00
23 23:00

Weather

  • Class name: Weather
  • Default value: 50
  • Default text: Overcast

Possible values:

Value Text
0 Clear
25 Cloudy
50 Overcast
75 Rainy
100 Stormy

Time Acceleration

  • Class name: TimeAcceleration
  • Default value: 1
  • Default text: x1

Possible values:

Value Text
1 x1
2 x2
5 x5
10 x10
20 x20

View distance

  • Class name: viewDistance
  • Default value: 900
  • Default text: 900

Possible values:

Value Text
500 500
750 750
900 900
1200 1200
1500 1500
2000 2000
2500 2500
3000 3000
4000 4000
5000 5000
7500 7500
10000 10000

Admin debug console

  • Class name: DebugConsole
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

DIFFICULTY SETTINGS

If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use

  • Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
  • Default value: 0
  • Default text: Recruit

Possible values:

Value Text
-1 Read from Profile
0 Recruit
1 Regular
2 Veteran
3 Hardcore

Nametags

  • Class name: SPE_CDA_Difficulty_Adjustment_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Issue radios to all soldiers

  • Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Disabled, Disabled)
0 Disabled
1 Only Group Leaders and Radio Operators
2 Enabled

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 0
  • Default text: Difficulty Based (30, 20, 10, 0)

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

Playable AI has respawn

  • Class name: SPE_CDA_PlayableAIHasRespawn
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

Playable respawn with former equipment

  • Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

AI SETTINGS

Aggressive Behavior - Player Group

  • Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Player Side

  • Class name: SPE_CDA_AggressiveBehaviourPlayerSide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Enemy Side

  • Class name: SPE_CDA_AggressiveBehaviourEnemySide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Mute Radio - Player Group

  • Class name: SPE_CDA_MuteRadioPlayerGroup
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Player Side

  • Class name: SPE_CDA_MuteRadioPlayerSide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Enemy Side

  • Class name: SPE_CDA_MuteRadioEnemySide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

[SPE] ZGM 50 Zeus GameMaster

  • Mission name: [SPE] ZGM 50 Zeus GameMaster [Normandy/Mortain]
  • World name: Normandy / Mortain
  • Mission class name: ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy / ZGM_50_SPE_Zeus_GameMaster_1_SPE_Mortain
  • World class name: SPE_Normandy / SPE_Mortain
  • Type: Zeus
  • Min players: 1
  • Max players: 50

Parameters

Number of parameters: 62

ZEUS GAMEMASTER

God mode (Zeus starts with everything unlocked)

  • Class name: CuratorGodMode
  • Default value: 0
  • Default text: Disabled

Possible values:

Value Text
0 Disabled
1 Enabled

Game Moderator rights

  • Class name: CuratorModeratorRights
  • Default value: 0
  • Default text: Cannot create objects (editing allowed)

Possible values:

Value Text
-1 Cannot create and edit anything (spectating only)
0 Cannot create objects (editing allowed)
1 Can create all objects
2 Can create only modules

Distance in meters from players where Zeus cannot edit

  • Class name: PlayerEditingAreaSize
  • Default value: 100
  • Default text: 100

Possible values:

Value Text
0 0
100 100
200 200
500 500
1000 1000

Independents are friendly to:

  • Class name: GuerFriendly
  • Default value: -1
  • Default text: Nobody

Possible values:

Value Text
-1 Nobody
1 BLUFOR
0 OPFOR
2 Everybody

Fog

  • Class name: Fog
  • Default value: 0
  • Default text: None

Possible values:

Value Text
0 None
1 Light
2 Medium

Hour

  • Class name: Daytime
  • Default value: 17
  • Default text: 17:00

Possible values:

Value Text
0 00:00
1 01:00
2 02:00
3 03:00
4 04:00
5 05:00
6 06:00
7 07:00
8 08:00
9 09:00
10 10:00
11 11:00
12 12:00
13 13:00
14 14:00
15 15:00
16 16:00
17 17:00
18 18:00
19 19:00
20 20:00
21 21:00
22 22:00
23 23:00

Weather

  • Class name: Weather
  • Default value: 50
  • Default text: Overcast

Possible values:

Value Text
0 Clear
25 Cloudy
50 Overcast
75 Rainy
100 Stormy

Time Acceleration

  • Class name: TimeAcceleration
  • Default value: 1
  • Default text: x1

Possible values:

Value Text
1 x1
2 x2
5 x5
10 x10
20 x20

View distance

  • Class name: viewDistance
  • Default value: 900
  • Default text: 900

Possible values:

Value Text
500 500
750 750
900 900
1200 1200
1500 1500
2000 2000
2500 2500
3000 3000
4000 4000
5000 5000
7500 7500
10000 10000

Admin debug console

  • Class name: DebugConsole
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

DIFFICULTY SETTINGS

If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use

  • Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
  • Default value: 0
  • Default text: Recruit

Possible values:

Value Text
-1 Read from Profile
0 Recruit
1 Regular
2 Veteran
3 Hardcore

Nametags

  • Class name: SPE_CDA_Difficulty_Adjustment_Nametags
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Friendlies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Extended Unit Map Markers (Enemies)

  • Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
0 Disabled
1 Enabled

Issue radios to all soldiers

  • Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
  • Default value: -1
  • Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)

Possible values:

Value Text
-1 Difficulty Based (Enabled, Enabled, Disabled, Disabled)
0 Disabled
1 Only Group Leaders and Radio Operators
2 Enabled

RESPAWN SETTINGS

Respawn tickets

  • Class name: SPE_Respawn_Tickets_Param
  • Default value: 0
  • Default text: Difficulty Based (30, 20, 10, 0)

Possible values:

Value Text
-1 Disabled
0 Difficulty Based (30, 20, 10, 0)
5 5
10 10
15 15
20 20
25 25
30 30
35 35
40 40
999999 Unlimited

Respawn time

  • Class name: SPE_Respawn_Delay_Param
  • Default value: 30
  • Default text: 30 Seconds

Possible values:

Value Text
10 10 Seconds
30 30 Seconds
60 1 Minute
120 2 Minutes
300 5 Minutes

Playable AI has respawn

  • Class name: SPE_CDA_PlayableAIHasRespawn
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

Playable respawn with former equipment

  • Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
  • Default value: -1
  • Default text: Use Mission Default

Possible values:

Value Text
-1 Use Mission Default
0 Disabled
1 Enabled

REVIVE SETTINGS

Revive available to players

  • Class name: SPE_ReviveEnabled
  • Default value: 0
  • Default text: Enabled

Possible values:

Value Text
0 Enabled
1 Disabled

Revive mode

  • Class name: SPE_ReviveMode
  • Default value: 0
  • Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)

Possible values:

Value Text
0 Difficulty Based (Basic, Basic, Advanced, Realistic)
1 Basic
2 Advanced
3 Realistic

Requirement to revive

  • Class name: SPE_ReviveRequiredTrait
  • Default value: 0
  • Default text: Difficulty Based (FAK, FAK, FAK, Medic)

Possible values:

Value Text
0 Difficulty Based (FAK, FAK, FAK, Medic)
1 First Aid Kit
2 Require Medic Trait
3 None

Hold action medic multiplier

  • Class name: SPE_ReviveMedicSpeedMultiplier
  • Default value: 0
  • Default text: Difficulty Based (4x, 4x, 2x, 2x)

Possible values:

Value Text
0 Difficulty Based (4x, 4x, 2x, 2x)
1 1x
2 2x
3 3x
5 5x
10 10x

Hold action delay

  • Class name: SPE_ReviveDelay
  • Default value: 0
  • Default text: Difficulty Based (5s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (5s, 5s, 10s, 15s)
5 5
7 7
8 8
12 12
15 15
17 17

Force respawn delay

  • Class name: SPE_ReviveForceRespawnDelay
  • Default value: 0
  • Default text: Difficulty Based (3s, 5s, 10s, 15s)

Possible values:

Value Text
0 Difficulty Based (3s, 5s, 10s, 15s)
5 5
10 10
15 15
20 20
25 25
30 30

Bleedout time

  • Class name: SPE_ReviveBleedOutDelay
  • Default value: 0
  • Default text: Difficulty Based (Never, 300s, 120s, 60s)

Possible values:

Value Text
0 Difficulty Based (Never, 300s, 120s, 60s)
99999 Never
30 30
60 60
120 120
180 180
240 240
300 300

Required First Aid Kits

  • Class name: SPE_ReviveFakAmount
  • Default value: 0
  • Default text: Difficulty Based (1x, 1x, 2x, 3x)

Possible values:

Value Text
0 Difficulty Based (1x, 1x, 2x, 3x)
1 1
2 2
3 3

Stop bleeding with FAK

  • Class name: SPE_ReviveStabilize
  • Default value: 1
  • Default text: Enabled

Possible values:

Value Text
0 Disabled
1 Enabled

Unconscious unit 3D icons

  • Class name: SPE_ReviveIcons
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Enabled
2 Medic Only
3 Disabled

Automatically call for help

  • Class name: SPE_ReviveAutoCall
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

AI Automatically withstand

  • Class name: SPE_ReviveAutoWithstand
  • Default value: 2
  • Default text: Cadet Only

Possible values:

Value Text
0 Disabled
1 Enabled
2 Cadet Only

Extra FAK required for self-revive

  • Class name: SPE_WithstandExtraFAK
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
1 Disabled
2 Enabled

Self-Revive

  • Class name: SPE_WithstandEnabled
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Self-Revive (AI)

  • Class name: SPE_WithstandEnabledAI
  • Default value: 0
  • Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)

Possible values:

Value Text
0 Difficulty Based (Enabled, Enabled, Enabled, Disabled)
1 Disabled
2 Enabled

Units Affected

  • Class name: SPE_ReviveUnits
  • Default value: 0
  • Default text: Playable Units

Possible values:

Value Text
0 Playable Units
1 Player Units
2 AI Units

AI SETTINGS

Aggressive Behavior - Player Group

  • Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Player Side

  • Class name: SPE_CDA_AggressiveBehaviourPlayerSide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Aggressive Behavior - Enemy Side

  • Class name: SPE_CDA_AggressiveBehaviourEnemySide
  • Default value: -1
  • Default text: Default (Cadet Mode off)

Possible values:

Value Text
-1 Default (Cadet Mode off)
0 Disabled
1 Enabled

Mute Radio - Player Group

  • Class name: SPE_CDA_MuteRadioPlayerGroup
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Player Side

  • Class name: SPE_CDA_MuteRadioPlayerSide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled

Mute Radio - Enemy Side

  • Class name: SPE_CDA_MuteRadioEnemySide
  • Default value: -1
  • Default text: Default (Client-side setting)

Possible values:

Value Text
-1 Default (Client-side setting)
0 Disabled
1 Enabled