publicVariable

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Revision as of 00:43, 12 April 2008 by Icemotoboy (talk | contribs)
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Description

Description:
Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version ArmA v1.00: Since version ArmA v1.09: Any value can be transferred, including The only limitation is you cannot transfer references to entities which are local, like scripts, displays, or local objects.
Multiplayer:
The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experience bandwidth problems.
Groups:
Uncategorised

Syntax

Syntax:
publicVariable "varName"
Parameters:
varName: String
Return Value:
Nothing

Examples

Example 1:
publicVariable "CTFscoreOne"

Additional Information

See also:
addPublicVariableEventHandler

Notes

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Notes

Posted 2007
This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.
Posted on 2 Feb, 2008
Dr_Eyeball
When initialising a public variable to handle JIP, you will usually first want to check if the public variable has already been (broadcast, received and) set locally. Otherwise you may inadvertantly overwrite the broadcast value with your default value.

To perform this check, use code similar to the following to first check that the variable is nil: if (isNil "PV_abc") then { // set the nil variable with a default value for server and both JIP & 'join at mission start' PV_abc = [7, 8, 9]; }; // else public variable has already been set due to a public variable broadcast.
Posted on 12 April, 2008
User:icemotoboy
Be sure to place your variable name in quotation marks. This may sound awfully simple, but many times I have forgotten to do this, and it has resulted in no end of headaches for me.

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