displayAddEventHandler
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Description
- Description:
- Add an event handler to the given display. Returns id of the handler or -1 when failed. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displayAddEventHandler [handlerName, function]
- Parameters:
- display: Display
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Number
Examples
- Example 1:
module_keyDownEHId = displaySetEventHandler ["KeyDown", "_this call module_keyDown"];
- Example 2:
#include "\ca\editor\Data\Scripts\dikCodes.h"
moduleName_keyDown = { private["_handled", "_ctrl", "_dikCode", "_shift", "_ctrl", "_alt"]; _ctrl = _this select 0; _dikCode = _this select 1; _shift = _this select 2; _ctrl = _this select 3; _alt = _this select 4;
_handled = false;
if (!_shift && !_ctrl && !_alt) then { if (_dikCode in ([DIK_F]+(actionKeys "NetworkStats"))) then { nul = [_ctrl] execVM "path\script.sqf"; _handled = true; }; };
_handled; };
moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call moduleName_keyDown"];
//(findDisplay 46) displayRemoveEventHandler ["KeyDown", moduleName_keyDownEHId];
Additional Information
- See also:
- disableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName
Notes
-
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