selectWeapon
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Description
- Description:
- Selects the given weapon. Note: For weapons that have more than one muzzle, you have to input the muzzlename and not the weaponName. The only weapons that have muzzleNames seem to be rifles with grenade launchers, handgrenades, smokeshells and satchels. In all other cases the weaponName must be used. Fortunately, in OFP, in most cases, both names are the same. But check. In ArmA the weaponNames and muzzleNames are different. For muzzle names see cfgWeapons.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName selectWeapon muzzleName
- Parameters:
- unitName: Object
- muzzleName: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher"
- Example 2:
player selectWeapon "M203Muzzle"
Additional Information
- See also:
- action SwitchWeaponaction SwitchMagazine
Notes
-
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Notes
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf // Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; }; - Posted on 22 Mar, 2010
- MaestrO.fr
- Can be used with primaryWeapon to select the primary weapon. An example with muzzle care (see Dr_EyeBall note) : if ( (primaryWeapon player) != "") then { private['_type', '_muzzles']; _type = primaryWeapon player; // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands VBS2