camCommand
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Description
- Description:
- Executes a command on the given camera / actor object. The "manual on" and "manual off" commands are recognized for all types. For the "camera" type, the following commands can be used: "inertia on" and "inertia off". For the "seagull" type it's one of: "landed" and "airborne" these control if they land or fly. When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne". The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camCommand command
- Parameters:
- camera: Object - object of type "camera" or "seagull"
- command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
- Return Value:
- Nothing
Examples
- Example 1:
_camera camCommand "manual on"
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands VBS2