userconfig
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How to do Userconfig:
Some quick notes from what I learned while trying to use it for a mission. (a.k.a. What I wish somebody had written already)
description.ext:
class X { #include "\userconfig\somefile.hpp" };
userconfig\somefile.hpp:
class Y { key = value; }
script:
ucval = getNumber (missionConfigFile >> "X" >> "Y" >> "key")
Skipping class X means the user could introduce anything into the description.ext Note that #include WILL fail with a CTD if the somefile.hpp doesn't exist.
missionConfigFile is used when the mission does the include from description.ext campaignConfigFile is similar but for a campaign configFile is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.