AIBehaviour

From Bohemia Interactive Community
Revision as of 17:03, 11 November 2011 by .kju (talk | contribs) (Added category.)
Jump to navigation Jump to search

AI Behaviour

The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.
Some of them are listed here:

Pathfinding

  • SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
  • AWARE - Units try to stay mostly on roads, occasionally using cover
  • COMBAT, STEALTH - Units will try to utilize cover whenever possible

Behaviour paths.gif

Stance

  • SAFE, CARELESS - Units will stay upright
  • AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
  • STEALTH - Units will be prone most of the time