AIBehaviour
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AI Behaviour
The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.
Some of them are listed here:
Pathfinding
- SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
- AWARE - Units try to stay mostly on roads, occasionally using cover
- COMBAT, STEALTH - Units will try to utilize cover whenever possible
Stance
- SAFE, CARELESS - Units will stay upright
- AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
- STEALTH - Units will be prone most of the time