setOwner

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Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Groups:
Uncategorised

Syntax

Syntax:
Object setOwner Number
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

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Notes

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