Loading Screens – Arma 3
Jump to navigation
Jump to search
Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen
- Mission - previews currently loaded mission; fixed size
Mission Configuration
description.ext
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP misison type };
Image
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
config.cpp
class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture }; };
Image
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.