exec

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Revision as of 04:16, 13 June 2013 by Ceeeb (talk | contribs) (_time, exec is normal for OFP)
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Description

Description:
Execute a script using (the deprecated) .sqs syntax. The argument is passed to the script in the "_this" variable, and magic variable "_time" within the script contains the time in seconds that the script has been running.
It is not recommended to use this command in any game other than OFP. Instead, the execVM command should be used.
Learn more about scripts under Scripts.
Groups:
Uncategorised

Syntax

Syntax:
argument exec script
Parameters:
argument: Any Value - the argument which should be passed to the script. To pass multiple arguments, use an array.
script: String - the name of the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.
If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's *.pbo file without extension.
Return Value:
Nothing

Examples

Example 1:
[player, _jeep] exec "getin.sqs"

Additional Information

See also:
execVMcall

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

VBS2 VTK: To execute a script with no arguments that will run during the start of a mission, add this to the initialization line of one of your objects: [ ] exec "script_name.sqs" I had some trouble getting this to work at first; the key is to have a space between the brackets. IMPORTANT: not reccomended for use with .sqf scripts! line breaks will cause problems if you do - use execVM for those

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