Communication Menu – Arma 3
Communication menu is a commanding menu where support or mission requests are placed.
The player can access it using following means:
- Open the quick command menu ('~' by default) and select "Communication" item
- Press 8-1 (Reply - Communication)
Available items are announced upon adding by a Notification and remain visualized as icons next to the commanding menu.
Configuration
Config
Communication menu items can be defined in config - global Config.cpp, campaign Description.ext or mission Description.ext (searched in this order, the latter has the highest priority).
class CfgCommunicationMenu { class myArtillery { text = "Artillery Strike"; // Text displayed in the menu and in a notification submenu = ""; // Submenu opened upon activation (expression is ignored when submenu is not empty.) expression = "player setVariable ['BIS_SUPP_request', ['Artillery', _pos]];"; // Code executed upon activation icon = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\artillery_ca.paa"; // Icon displayed permanently next to the command menu cursor = "\a3\Ui_f\data\IGUI\Cfg\Cursors\iconCursorSupport_ca.paa"; // Custom cursor displayed when the item is selected enable = "1"; // Simple expression condition for enabling the item removeAfterExpressionCall = 1; // 1 to remove the item after calling }; };
You can also preview pre-defined items using the config viewer.
Adding
Use following functions to add the item in your mission or system:
Number of slots is limited to 10, no pagination is implemented. Larger number is an edge case, no mission should need as many supports.
Expression Arguments
Following arguments are passed into the expression field:
[caller,pos,target,is3D,ID]
- caller: Object - unit which called the item, usually player
- pos: Array in format Position - cursor position
- target: Object - cursor target
- is3D: Boolean - true when in 3D scene, false when in map
- ID: String - item ID as returned by BIS_fnc_addCommMenuItem function
submenu = "#USER:MENU_COMMS_1"; // 'MENU_COMMS_1' is just a global variable, can name it anything
MENU_COMMS_1 = [ // Name, context sensitive ["MenuName",false], // [Item name, shortcut, submenu, -5 (do not change), expression (_target=CursorTarget,_pos=CursorPos), show, enable, cursorIcon] ["Teleport", [2], "", -5, [["expression", "Player SetPos _pos;"]], "1", "1", "\A3\ui_f\data\IGUI\Cfg\Cursors\iconcursorsupport_ca.paa"], ["Kill Target", [3], "", -5, [["expression", "_target SetDamage 1;"]], "1", "1", "\A3\ui_f\data\IGUI\Cfg\Cursors\iconcursorsupport_ca.paa"], ["Disabled", [4], "", -5, [["expression", ""]], "1", "0"], ["Submenu", [5], "#USER:MENU_COMMS_2", -5, [], "1", "1"] ]; MENU_COMMS_2 = [ // Name, context sensitive ["Submenu",false], // [Item name, shortcut, submenu, -5(do not change), expression (_target=CursorTarget,_pos=CursorPos), show, enable, cursorIcon] ["Option 1", [2], "", -5, [["expression", "Hint 'Option 1';"]], "1", "1"], ["Option 2", [3], "", -5, [["expression", "Hint 'Option 2';"]], "1", "1"], ["Option 3", [4], "", -5, [["expression", "Hint 'Option 3';"]], "1", "1"] ];