disableCollisionWith
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Description
- Description:
- Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle disableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- enableCollisionWith
Notes
-
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Notes
Bottom Section
- Posted on April 4, 2015 - 11:47 (UTC)
- Ranwer
- disableCollisionWith is basically a script that when you apply it to an object, your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith. An example for this is: //name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1 On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container