sleep vs uisleep

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Revision as of 14:30, 29 May 2015 by Killzone Kid (talk | contribs) (Created page with "'''sleep vs. uiSleep''' The workings of sleep could be compared to: <code>//sleep 5; t = time + 5; waitUntil {time >= t};</code> The workings of uiSleep c...")
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sleep vs. uiSleep

The workings of sleep could be compared to: //sleep 5; t = time + 5; waitUntil {time >= t}; The workings of uiSleep could be compared to: //uiSleep 5; t = diag_tickTime + 5; waitUntil {diag_tickTime >= t}; When simulation is interrupted, time freezes, but not diag_tickTime. Also time at the start of in init.sqf is often reported as 0, even if the mission has already started.