getFatigue

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Revision as of 09:37, 5 April 2014 by Killzone Kid (talk | contribs)
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Description

Description:
Returns fatigue of given unit.
Groups:
Uncategorised

Syntax

Syntax:
getFatigue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
value = getFatigue player;
Example 2:
if (getFatigue player < 0.5) Then { player sideChat "I'm good to go!" };

Additional Information

See also:
setFatigueenableFatigue

Notes

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Notes

Killzone_Kid

getFatigue can be applied to remote unit however it will not read the changes made to unit's fatigue with setFatigue command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by setFatigue. In short, the server wouldn't know the correct value of remote unit's fatigue if you used setFatigue on the unit prior.

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