BIS_fnc_endMission

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Revision as of 02:55, 9 August 2015 by _FR_starfox64 (talk | contribs) (Added missing parameters)
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Description

Description:
Ends mission with a fade effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission;
Parameters:
endName (Opional): String - end type, as used in endMission command (default: "end1")
isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
playMusic (Optional): Boolean - false to disable automatic music during closing shot. (default: true)
completeTasks (Optional): Boolean - true to cancel all pending tasks. (default: false)
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail",false,2] call BIS_fnc_endMission;

Additional Information

See also:
Debriefing

Notes

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Notes

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