setUnitTrait
Jump to navigation
Jump to search
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Position - Where the shape will be created
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic", 1];
Additional Information
- See also:
- getUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note