setUnitTrait

From Bohemia Interactive Community
Revision as of 17:23, 26 April 2016 by R3vo (talk | contribs) (Changed description of parameter 2 and changed value in the example to bool)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Notes

Bottom Section