BIS_fnc_objectType

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Revision as of 22:52, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Return object category and type.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
anObject call BIS_fnc_objectType
Parameters:
anObject: String or Object
Return Value:
Array - in format [category, type]. One of:
  • Soldier
    • AT
    • Civilian
    • Diver
    • Infantry
    • Medic
    • MG
    • Officer
    • Pilot
    • Sniper
    • SpecialForces
    • UAVPilot
  • Vehicle / VehicleAutonomous
    • Car
    • Helicopter
    • Motorcycle
    • Plane
    • Ship
    • StaticWeapon
    • Submarine
    • TrackedAPC
    • Tank
    • WheeledAPC
  • Logic
    • Logic
    • Module
  • Object
    • Ammobox
    • Animal
    • Backpack
    • Camera
    • Church
    • Effect
    • Fire
    • Flag
    • Helipad
    • House
    • Marker
    • Mine
    • Parachute
    • Seagull
    • Sound
    • Target
    • Thing
    • Trigger
    • UnknownObject
    • VASI
    • Wreck

Examples

Example 1:
_myType = player call BIS_fnc_objectType;
Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;

Additional Information

See also:
typeOfcountTypeisKindOf

Notes

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Notes

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