BIS_fnc_bleedTickets

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Description

Description:
Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
Execution:
call
Multiplayer:
Server-side execution only.
Groups:
Uncategorised

Syntax

Syntax:
[[WEST,EAST,RESISTANCE,CIVILIAN], 0.5, 3, 5] call BIS_fnc_bleedTickets;
Parameters:
Array - Array of sides that should be affected by bleed tickets. Optional parameter, default is all sides.
Number - Dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start. Optional parameter, default is 0.5 (ie half a sector).
Number - Amount of tickets bled every step. Optional parameter, default value 3.
Number - Delay in seconds between every bleeding step. Optional parameter, default value 5.
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_bleedTickets; // Uses all default values to start the system.
Example 2:
[[WEST,EAST], 1, 1, 10] call BIS_fnc_bleedTickets; // Starts the system with WEST and EAST involved, bleeding one ticket every ten seconds if one side holds the whole sector.

Additional Information

See also:
BIS_fnc_addScriptedEventHandler

Notes

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Notes

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Posted on September 29, 2014 - 19:58 (UTC)
Tryteyker-
The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).