Exception handling
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In Armed Assault is implemented system of scripting commands witch allows your scripts react to lots of kinds of exceptions.
Standard construction is:
try {
//block, that can throw exception if (_name == "") then { throw "invalid _name" } else { TitleText ["And the name is:", "PLAIN DOWN"] ~1 TitleText [_name, "PLAIN DOWN"]
}
catch {
//block, that processes an exception if (_exception == "invalid _name") then { echo "Wrong name detected" TitleText ["And the name isn't", "PLAIN DOWN"] }
}
Template:AnswerMe Probably is possible this too:
try {
TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"] [jeepOne] exec "killDriver.sqs"
}
catch {
if (_exception == "car empty") then { TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"] } else { TitleText ["Sgt. Detritus: Some strange error appears...", "PLAIN DOWN"]
}