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The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf
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The "APMSWD" prefixes stand for:
- Action - General action (e.g. move, cargo, weapon operation)
- Pose - Unit stance (e.g. erect, prone)
- Movement - Movement style/speed (e.g. stop, walk, run)
- Stance - Weapon position (e.g. raised, lowered)
- Weapon - Weapon in use (e.g. rifle, pistol)
- Direction - Where the character moves (e.g. front, left)
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Therefore, AmovPercMrunSlowWrflDf stands for:
- Action movement
- Posture erect
- Movement run
- Stance (of weapon) low
- Weapon rifle
- Direction forward.
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Prefixes
Action
A prefix
Short name |
Full name |
Description
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mov
|
move
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stand, walk, run, with or without weapon. Firing itself not included here.
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idl
|
idle
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when character stands for a while on a place with no action – looking around
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ldr
|
ladder
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ladder actions
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mel
|
melee
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hand, knife etc fight
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crg
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cargo
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cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
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inj
|
injury
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injury of a character - the injured one from a pair
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cin
|
carry injured
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injury of a character - the healthy holding injured
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dth
|
death
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death of a character. Later to be replaced with rag doll
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inv
|
inventory
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inventory actions, baggage
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cts
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cutscenes
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special for cutscenes
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swm
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swim
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swimming
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sig
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signals
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signaling - hand signals, saluting, military parade poses
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wop
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operate a weapon
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moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
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ddg
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dodge
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transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
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Pose
P prefix
Short name |
Full name |
Description
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erc
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erect
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erect, standing.
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knl
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kneel
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crouched down, when stopped, so kneeling.
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pne
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prone
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prone on a ground
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sit
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sit
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sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
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fal
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fall
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free falling from a obstacle, wall.. body pose with hands probably above a head..
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sqt
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squat
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squat pose (drep, je na bobku..)
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Movement
M prefix
Animation prefix |
Short name |
Full name |
Description
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Amov
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stp
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stop
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man not moving, standing in place.
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wlk
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walk
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common relaxed move, a walk. N/A in prone!
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run
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run
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run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
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spr
|
sprint
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very intense sprint, impossible to shoot
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len
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lean
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leaning from behind the corner
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trn
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turn
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turn X degrees in a given direction
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jmp
|
jump
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skok – up/down. Indicate jump height above surface
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wtl
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waterlevel
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on water level swim
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uwt
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underwater
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underwater swim
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eva
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evasive
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evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
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Acrg
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mnt
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mount
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mount a vehicle
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dnt
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dismount
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dismount a vehicle
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crg
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cargo
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cargo animations in a vehicle
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Stance
S prefix
Animation prefix |
Short name |
Full name |
Description
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Amov
|
ras
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raised
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aimed weapon ready for fire in horizontal position
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low
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lowered
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weapon in ready state, not aimed
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opt
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optics
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looking through optics / sight or binoculars
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sur
|
surrender
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character surrenders
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sig
|
hand signal
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signals for commanding a group
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pat
|
patrol position
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weapon on a belt, hold with one hand
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non
|
no weapon
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SnonWnon is for empty hands
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lay
|
lay weapon
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for inventory - pose with a weapon just laid down ahead of a character
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car
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carry weapon
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rifle carried in a single hand with the bracket
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Awop
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rld
|
reload
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reload a weapon in a move
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gth
|
grenade throw
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grenade throw, over the shoulder
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grl
|
grenade roll
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grenade throw lower – eg. throw in the door / window
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Weapon
W prefix
Animation prefix |
Short name |
Full name |
Description
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Amov
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una
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unarmed
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nothing in hands
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pst
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pistol
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one hand weapon, probably empty hands will suffice.
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rfl
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rifle
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two hand rifle
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mag
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machinegun
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heavy gun impossible to put to aimed stance, firing from lower position
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lnr
|
launcher
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laucher
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knf
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knife
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class of moves for melee combat
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non
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no weapon
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N/A
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Awop
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bin
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binocular
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binocular moves
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Direction
D prefix
Short name |
Full name |
Description
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non
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none
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direction not specified
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f
|
forward
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N/A
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fl
|
forward-left
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fr
|
forward-right
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l
|
left
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r
|
right
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b
|
back
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bl
|
back-left
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br
|
back-right
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up
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up
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ladder, climbing, parachute
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dn
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down
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ladder, climbing, parachute
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mul
|
multiple
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for FBX only, not for RTM – more takes in one file
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