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The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf
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The "APMSWD" prefixes stand for:
- Action - General action (e.g move, cargo, weapon operation)
- Pose - Unit stance (e.g erect, prone)
- Movement - Movement style/speed (e.g stop, walk, run)
- Stance - Weapon position (e.g raised, lowered)
- Weapon - Weapon in use (e.g rifle, pistol)
- Direction - Where the character moves (e.g front, left)
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Therefore, AmovPercMrunSlowWrflDf stands for:
- Action movement
- Posture erect
- Movement run
- Stance (of weapon) low
- Weapon rifle
- Direction forward.
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Prefixes
Action
A prefix
Short name |
Full name |
Description
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mov
|
move
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stand, walk, run, with or without weapon. Firing itself not included here.
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idl
|
idle
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when character stands for a while on a place with no action – looking around
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crg
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cargo
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cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
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inj
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injury
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injury of a character - the injured one from a pair
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cin
|
carry injured
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injury of a character - the healthy holding injured
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dth
|
death
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death of a character
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inv
|
inventory
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inventory actions, baggage
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cts
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cutscenes
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special for cutscenes
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swm
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swim
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swimming
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sig
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signals
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signaling - hand signals, saluting, military parade poses
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wop
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operate a weapon
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moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
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Pose
P prefix
Short name |
Full name |
Description
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erc
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erect
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erect, standing.
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knl
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kneel
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crouched down, when stopped, so kneeling.
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pne
|
prone
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prone on a ground
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sit
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sit
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sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
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fal
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fall
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free falling from a obstacle, wall.. body pose with hands probably above a head..
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Movement
M prefix
Short name |
Full name |
Description
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stp
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stop
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man not moving, standing in place.
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wlk
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walk
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common relaxed move, a walk. N/A in prone!
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run
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run
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run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
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spr
|
sprint
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very intense sprint, impossible to shoot
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eva
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evasive
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evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
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tac
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tactical
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tactical pace - e.g looking down the sights while moving (Arma 3)
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lmp
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limping
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limping animation - when legs are hurt (Arma 3)
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Stance
S prefix
Animation prefix |
Short name |
Full name |
Description
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Amov
|
ras
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raised
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aimed weapon ready for fire in horizontal position
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low
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lowered
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weapon in ready state, not aimed
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opt
|
optics
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looking through optics / sight or binoculars
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sur
|
surrender
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character surrenders
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non
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no weapon
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SnonWnon for empty hands
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Awop
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gth
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grenade throw
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grenade throw, over the shoulder
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Weapon
W prefix
Animation prefix |
Short name |
Full name |
Description
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Acts
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una
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unarmed
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nothing in hands
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mag
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machinegun
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heavy gun impossible to put to aimed stance, firing from lower position
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Amov
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pst
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pistol
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one hand weapon, probably empty hands will suffice.
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rfl
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rifle
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two hand rifle
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lnr
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launcher
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laucher
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non
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no weapon
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SnonWnon for empty hands
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Awop
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bin
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binocular
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binocular moves
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Direction
D prefix
Short name |
Full name |
Description
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non
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none
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direction not specified
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f
|
forward
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N/A
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fl
|
forward-left
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fr
|
forward-right
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l
|
left
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r
|
right
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b
|
back
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bl
|
back-left
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br
|
back-right
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up
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up
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ladder, climbing, parachute
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dn
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down
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ladder, climbing, parachute
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mul
|
multiple
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for FBX only, not for RTM – more takes in one file
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