set3DENMissionAttributes

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Revision as of 21:17, 16 March 2020 by R3vo (talk | contribs) (changed link description)
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Description

Description:
Set scenario attributes.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]]; Set respawn type to 3 and respawn delay to 10 seconds

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttribute

Notes

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Notes


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Posted on January 2, 2019 - 12:09 (UTC)
R3vo
Usually, the attributes value can be recieved by _sectionName get3DENMissionAttribute _attributeName;//See example above However, if the attribute was not changed and it's default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; or _sectionName get3DENMissionAttribute _dataName;