enableEnvironment
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Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
- Groups:
- Environment
Syntax
- Syntax:
- enableEnvironment enabled
- Parameters:
- enabled: Boolean - ambient life and ambient sounds setting
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound] Template:since
- Parameters:
- ambientLife: Boolean - ambient life setting (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - ambient sounds setting (circadas, owls sounds, etc)
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- Arma 3 Animals: Ambient SystemenvironmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect
Notes
-
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Notes
- Posted on 28 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running:
// in e.g init.sqf waitUntil { time > 0 }; enableEnvironment false;