BIS_fnc_bleedTickets

From Bohemia Interactive Community
Revision as of 13:28, 5 April 2021 by Lou Montana (talk | contribs) (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
Execution:
call
Multiplayer:
Server-side execution only.
Groups:
Missions

Syntax

Syntax:
[sides, dominanceRatio, bleedingAmount, bleedingDelay] call BIS_fnc_bleedTickets
Parameters:
sides: Array - (Optional, default All sides) Array of effected sides
dominanceRatio: Number - (Optional, default 0.5) Dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
bleedingAmount: Number - (Optional, default 3) Amount of tickets bled every step. Optional parameter
bleedingDelay: Object - (Optional, default 5) Delay in seconds between every bleeding step
Return Value:
Boolean

Examples

Example 1:
call BIS_fnc_bleedTickets;
Example 2:
[[WEST,EAST], 1, 1, 10] call BIS_fnc_bleedTickets;

Additional Information

See also:
BIS_fnc_addScriptedEventHandler BIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note



Posted on September 29, 2014 - 19:58 (UTC)
Tryteyker-
The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).