Startup Parameters – ArmA: Armed Assault
These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option.
Example
"C:\...\some path\ArmedAssault.exe" -nosplash -mod=@winter
Available parameters
Display Options
-x= Numeric, used to set resolution width -y= Numeric, used to set resolution height -window Displays ArmA windowed instead of full screen -nosplash Disables intro and splash screens -benchmark Intended for automated benchmarking, but was never finished and is not working.
Misc.
-maxmem= Limit memory allocation (in MB) -init= Run scripting command once in the main menu (often used as "-init=playMission[,'M04Saboteur.Sara']" -world= Select a world loaded by default, e.g. -world=Sara
Modifications
-mod= Allows you to subdivide your addons into different folders, folder names separated by semi-colons. See modfolders for more information. -cfg= Selects a config file like your arma.cfg.
Network Options
-port= Port to host dedicated server on. -password= Password to join dedicated server. -ranking= Unknown -config= Config file for server specific stuff like admin password and mission selection. -host Start a non-dedicated host. -server Start a dedicated server (not needed for a special dedicated server exe). -connect= Client-side, server to connect to. -name= Client-side, User name. -profiles= Alternative placement for per-user content. -netlog Enables ArmA multiplayer network traffic logging
Closer Description
config
The option -config allows you to specify a specific server.cfg file.
profiles
-profiles is a startup option allowing you to choose an alternate location for the user profile files, such as missions and .cfg files.
The windows user account would need permissions to write to the folder of choice.
An example might be like this:
"C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" -profiles=C:\ArmA\Profiles
nosplash
-nosplash is a startup option that allows you to bypass the splash screens on startup of Operation Flashpoint and Armed Assault.
Note: Real speed-up gained with this is likely to be negligible with Armed Assault, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.