setAmmoOnPylon

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Revision as of 09:28, 4 May 2021 by R3vo (talk | contribs) (Text replacement - "|gr1= Pylons" to "|gr1= Vehicle Loadouts")
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Description

Description:
Description needed
Groups:
Vehicle Loadouts

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
[pylon, ammocount]: Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Return value needed

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo

Notes

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Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.