BIS_fnc_drawArrow

From Bohemia Interactive Community
Revision as of 22:47, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Draws a static arrow (outline or color filled) on map. See Example 4 for arrow removal.
Note that the order in which arrows are added to map is reversed, the last added arrow will appear under the first added arrow
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[from, to, color, pars, fill, map] call BIS_fnc_drawArrow
Parameters:
from: Array - Arrow start position in format [x,y] or [x,y,z]
to: Array - Arrow end position in format [x,y] or [x,y,z]
color (Optional): Array - Arrow line or fill color in format [r,g,b,a]. Default: [1,1,1,1]
pars (Optional): Array - Arrow geometry details in format [arrowThickness, arrowHeadLengthCoef, arrowHeadWidthCoef], where:
  • arrowThickness (Optional): Number - Arrow thickness in meters. Default: 10
  • arrowHeadLengthCoef (Optional): Number - Arrow head length compared to the total length of the arrow. Default: 1/3 (third of the length)
  • arrowHeadWidthCoef (Optional): Number - Arrow head width compared to the arrow thickness. Default: 2 (twice as wide)
  • arrowBaseWidthCoef (Optional): Number - Arrow base width compared to the arrow thickness. Default: 1 (same width) - Since Arma 3 v1.97
fill (Optional): Boolean - true to draw color filled arrow, false to draw outline. Default: true
map (Optional): Control - Map control. Default: control 51 of the main map display 12
Return Value:
Array - Arrow reference for removal in format [idd, idc, ehId] or empty array [] on removal operation

fnc drawArrow.jpg BIS fnc drawArrow2.jpg

Examples

Example 1:
Draw a semi-transparent, blue arrow with default geometry:myArrow1 = [_pos1, _pos2, [0,0,1,0.5]] call BIS_fnc_drawArrow;
Example 2:
Draw a wide, green arrow outline:myArrow2 = [_pos1, _pos2, [0,1,0,1], [20], false] call BIS_fnc_drawArrow;
Example 3:
Draw a thin, red arrow with custom head geometry:myArrow3 = [_pos1, _pos2, [1,0,0,1], [1,1/5,5]] call BIS_fnc_drawArrow;
Example 4:
Remove the arrow created in Example 3:myArrow3 call BIS_fnc_drawArrow;
Example 5:
myArrow1 = [[100,400,0], [200,500,0], [1,0,0,1], [20], true] call BIS_fnc_drawArrow; myArrow2 = [[400,700,0], [300,600,0], [0,1,0,1], [20, 1/3, 2, 2], true] call BIS_fnc_drawArrow; myArrow3 = [[600,700,0], [400,900,0], [0,0,1,1], [20, 1/3, 2, 0.5], true] call BIS_fnc_drawArrow; myArrow4 = [[100,100,0], [200,200,0], [0,0,0,1], [20], false] call BIS_fnc_drawArrow; myArrow5 = [[400,400,0], [300,300,0], [1,1,1,1], [20, 1/3, 2, 2], false] call BIS_fnc_drawArrow; myArrow6 = [[600,400,0], [400,600,0], [0,1,1,1], [20, 1/3, 2, 0.5], false] call BIS_fnc_drawArrow;

Additional Information

See also:
drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note