setDebriefingText

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Revision as of 11:06, 5 August 2021 by Lou Montana (talk | contribs) (Fix description)
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Description

Description:
Sets debriefing title and text (plus subtitle, picture and background with alt syntax) for a mission ending. The end type could be engine-defined (see endType parameter), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
endMission.jpg failMission.jpg
Problems:
While optional for the game, subtitle must be set for this command to have any effect ("" will do) - available since Arma 3 logo black.png2.06.
Groups:
Briefing

Syntax

Syntax:
endType setDebriefingText [title, description, subtitle, picture, background]
Parameters:
endType: String - engine type. Engine defined endings:
  • "CONTINUE" - this is default type, basically an alias to do nothing
  • "KILLED"
  • "LOSER"
  • "END1"
  • "END2"
  • "END3"
  • "END4"
  • "END5"
  • "END6"
title: String - title text on the debriefing screen
description: String - description text on the debriefing screen
subtitle: String - subtitle text on the debriefing screen - must be set for the command to have effect
picture: String - (Optional, default "") title picture
background : String - (Optional, default "") background picture
Return Value:
Nothing

Examples

Example 1:
private _currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose", "All of your men were killed while assaulting the " + _currentObjective];

Additional Information

See also:
getDebriefingTextdisableDebriefingStatsenableDebriefingStatsendMissionfailMissionmissionEnd

Notes

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