BIS_fnc_loadInventory

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Revision as of 15:04, 18 December 2021 by Lou Montana (talk | contribs) (Fix note)
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Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
param call BIS_fnc_loadInventory
Parameters:
Object - unit to receive the loadout
Config or Array - can be one of:
Array - (Optional, default []) array of Strings that define what part of the loadout to ignore, e.g ["weapons", "uniform"]
Return Value:
Boolean

Examples

Example 1:
loadout = [player, configFile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // gives BLUFOR Squad Leader's loadout to player unit
Example 2:
to save and load the inventory: [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it

Additional Information

See also:
BIS_fnc_saveInventory BIS_fnc_exportInventory BIS_fnc_deleteInventory setUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ilias38rus - c
Posted on Aug 02, 2020 - 15:21 (UTC)
Doesn't work for backpacks in backpack, unlike setUnitLoadout.