mapAnimAdd

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Revision as of 16:55, 5 January 2022 by Lou Montana (talk | contribs) (Text replacement - "Position2D" to "Position2D")
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Description

Description:
Add next frame to map animation.
Groups:
Map

Syntax

Syntax:
mapAnimAdd [time, zoom, position]
Parameters:
time: Number - animation duration in seconds
zoom: Number - range from 0.01 (max. zoom) to 1 (zoomed out)
position: Object or Array format Position2D, Position3D
Return Value:
Nothing

Examples

Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]; mapAnimCommit;
Example 2:
mapAnimAdd [3, 0.01, player]; mapAnimCommit;

Additional Information

See also:
mapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 05:26 (UTC)
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)