getMarkerPos – Talk

From Bohemia Interactive Community
Revision as of 16:55, 5 January 2022 by Lou Montana (talk | contribs) (Text replacement - "Position2D" to "Position2D")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

If the height above ground is always zero then maybe it should be stated that the position format is Position2D Planck 20:55, 29 December 2006 (CET)

Well, you do get it back as a three element array (even though z is always 0). So, while you can set the position as either 2D or 3D, the returned arrays is always 3D.
It also doesn't matter which z-value you use when creating a marker. Upon reading it it will still be 0 (e.g. if you do "XXX" setMarkerPos[11,22,33] you would still get [11,22,0] from getMarkerPos "XXX"). --Kronzky 21:11, 29 December 2006 (CET)