From Bohemia Interactive Community
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Description
- Description:
- Loads custom color settings from CfgUIDefault.
If variables are not stored in profileNamespace yet, the function will declare them.
Arma 3 v1.99
Tag |
Variable |
Description
|
"IGUI"
|
"BCG_RGB" |
Backgrounds
|
"TEXT_RGB" |
Active Elements
|
"WARNING_RGB" |
Warnings
|
"ERROR_RGB" |
Errors
|
"TACTPING_RGB" |
Tactical Ping
|
"GUI"
|
"BCG_RGB" |
Backgrounds
|
"TITLETEXT_RGB" |
Title Text
|
"Map"
|
"BLUFOR" |
BLUFOR
|
"OPFOR" |
OPFOR
|
"Independent" |
Independent
|
"Civilian" |
Civilian
|
"Unknown" |
Unknown
|
"Subtitles"
|
"Background" |
Subtitle background
|
"Text" |
Subtitle text
|
|
Take On Helicopters v1.00
Tag |
Variable |
Description
|
"IGUI"
|
"IGUI_TEXT_RGB" |
HUD color RGB
|
"IGUI_TEXT_COLOR" |
HUD color RGBA
|
"GUI"
|
"BCG_RGB" |
menu background RGB
|
"GUI_BCG_COLOR" |
menu background RGBA
|
"GUI_BCG_MEDIUM_RGB" |
button background RGB (darker version of GUI_BCG_RGB)
|
"GUI_BCG_MEDIUM_COLOR" |
button background RGBA
|
"GUI_BCG_ACTIVE_RGB" |
active button background color (e.g. focused buttons) RGB
|
|
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [tag, variable] call BIS_fnc_displayColorGet
- Parameters:
- tag: String - Tag defined in CfgUIDefault
- variable: String - Variable defined in "CfgUIColors" >> Variables
- Return Value:
- Array - in format Color (RGBA)
- Syntax:
- init call BIS_fnc_displayColorGet;
- Parameters:
- init: Boolean - when used, function will initialize all color presets
- Return Value:
- Nothing
Examples
- Example 1:
["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color
Additional Information
- See also:
- Color (RGBA) BIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBAtoTexture
Notes
-
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Only post proven facts here!
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