BIS_fnc_objectType

From Bohemia Interactive Community
Revision as of 12:06, 6 May 2022 by Lou Montana (talk | contribs) (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Return object category and type.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
anObject call BIS_fnc_objectType
Parameters:
anObject: String or Object
Return Value:
Array - in format [category, type]. One of:
Soldier Vehicle / VehicleAutonomous Logic Object
  • AT
  • Civilian
  • Diver
  • Infantry
  • Medic
  • MG
  • Officer
  • Pilot
  • Sniper
  • SpecialForces
  • UAVPilot
  • Car
  • Helicopter
  • Motorcycle
  • Plane
  • Ship
  • StaticWeapon
  • Submarine
  • TrackedAPC
  • Tank
  • WheeledAPC
  • Logic
  • Module
  • Ammobox
  • Animal
  • Backpack
  • Camera
  • Church
  • Effect
  • Fire
  • Flag
  • Helipad
  • House
  • Marker
  • Mine
  • Parachute
  • Seagull
  • Sound
  • Target
  • Thing
  • Trigger
  • UnknownObject
  • VASI
  • Wreck

Examples

Example 1:
private _myType = player call BIS_fnc_objectType;
Example 2:
private _myType = "B_MRAP_01_F" call BIS_fnc_objectType;

Additional Information

See also:
typeOfcountTypeisKindOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note