File Types – Arma Reforger
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This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.
Ext | File Type | Saved by | Description |
---|---|---|---|
.acp |
Audio component | Audio Editor | Describe audio playback
Manages sound events:
Referenced by BaseSoundComponent children |
.adeb |
Animation debug | Animation offline debugger | Binary stream format
Contains:
File can be loaded in animation editor using Live debug tab |
.ae |
Animation Events Table | Animation editor | Lists all events used in the animation workspace
StepEvent, SoundEvent, SynchronizationEvent, etc |
.afm |
Audio Final Mixer | Audio Editor | "Sound mixer" referenced by the .acp
Takes all the sound inputs and produces the final sound output |
.agf |
Animation graph file | Animation editor | Contains sheets (that contain [[Arma Reforger:Animation Nodes]]) of an animation graph. |
.agr |
Animation graph | Animation editor | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc
Depends on .ast |
.anm |
Animation file | Resource Browser
+ various plugins |
Binary animation file |
.asc |
Height map (Esri grid) | World editor | Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor) |
.asi |
Animation Set Instance | Animation editor | Bridges .anm with .ast abstract names
Depends on .ast |
.ast |
Animation Set Template | Animation editor | Structural skeleton to be filled by .asi
Provides a list of entries to be filled |
.asy |
Animation Sync Table | Animation editor | see Syncing Animation |
.aw |
Animation Workspace | Animation editor | Workbench's Animation Editor "project" - saves/opens current workspace |
.bt |
Behavior tree | Behavior editor | AI behaviour tree |
.bterr |
Terrain data | World editor | Terrain data - general terrain height map editor information |
.bttile |
Terrain data | World editor | Terrain data, height-map data for terrain tile used by the editor
(original imported height map without modifications by roads etc) |
.c |
Enforce Script Source | Script Editor | Enforce Script Source file |
.conf |
Generic config | Config editor | |
.ct |
Component Template | World Editor | Defines an Entity Component |
.dds |
Texture | Art tools | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr |
.desc |
Terrain dialogs configuration | World editor | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) |
.edds |
Enfusion DDS Texture | Resource Browser | Enfusion proprietary (extended) compressed DDS texture |
.emat |
Material Definition | Resource Manager | Defines material for 3D objects, terrain, post processes, water, sky objects etc. |
.ent |
World Scene | World Editor | World contains terrain and all other objects that make up the your game world |
.et |
Entity Template | World Editor | Defines an Entity content (prefab) |
.fbx |
3D model source file | 3D software | Source format for the TXO and XOB |
.fnt |
Font | Font Editor | Font for UI widget system, binary format. |
.gamemat |
Game material | Config Editor | Definition of in-game material (properties, sound, etc) |
.gproj |
Project-specific Settings | World Editor | Every Project has its own settings stored here |
.imageset |
ImageSet Definition | Resource Browser | Defines a set of images by cuts from a texture |
.layer |
World Layer | World Editor | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file. |
.layout |
Layout Definition | Resource Browser | UI layout definition |
.meta |
Meta Information | Resource Browser | Every registered asset has its meta file containing asset-specific settings and asset GUID |
.nmn |
Navmesh | Navmesh generator tool | Binary file with single navmesh instance |
.pap |
PA project | Procedural Animation Editor | See Procedural animation editor |
.physmat |
Physics material | Config Editor | Physical material (bounciness, adherence etc) |
.pre |
ResourceViewer Preset | Resource Browser | A preset with several options to allow customization of Workbench's preview windows (ususually saved in user profile /profile/) |
.ptc |
Particle System Definition | Particle Editor | Particle effects definition |
.ragdoll |
Ragdoll Definition | Resource Browser | Character ragdoll file |
.rdb |
Resource Database | Workbench | Cache file of all resources in the project, created automatically |
.sig |
Signal | Audio Editor | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components |
.siga |
PA signal | Procedural Animation Editor | Describes the control logic for parts of a PA project - this resource is shared among PA projects |
.smap |
Soundmap data | World Editor | Information for music and audio effects. |
.st |
String Table | String Editor | Strings used for localization. |
.stars |
Database | Proprietary format | Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:
|
.styles |
Widget Style Definition | Resource Browser | Defines UI style |
.terr |
Terrain data | World editor | Terrain height map information |
.topo |
Topography data | World editor | Information for 2D map |
.ttf |
TrueType Font | Resource Browser | Source font file format supported by Enfusion. |
.ttile |
Terrain data | World editor | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) |
.txa |
Animation file | Animation editor | Text animation file (source for .anm) - source animation |
.txo |
Model | Resource Browser
+ various plugins like BlenderPlugin |
Text model file (source for .xob) - source model |
.vhcsurf |
Vehicle surface | Config editor | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) |
.wav |
Supported audio file format | Audio software | WAV file format |
.xob |
Model | Resource Browser | Binary model file |