File Types – Arma Reforger
This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.
Extension | File Type | Saved/Used by | Description |
---|---|---|---|
.acp |
Audio component | Audio Editor | Describe audio playback
Manages sound events:
Referenced by BaseSoundComponent children |
.adeb |
Animation debug | Animation offline debugger | Binary stream format
Contains:
File can be loaded in animation editor using Live debug tab |
.ae |
Animation Events Table | Animation Editor | Lists all events used in the animation workspace
StepEvent, SoundEvent, SynchronizationEvent, etc |
.afm |
Audio Final Mixer | Audio Editor | "Sound mixer" referenced by the .acp
Takes all the sound inputs and produces the final sound output |
.agf |
Animation graph file | Animation Editor | Contains sheets (that contain Animation Nodes) of an animation graph |
.agr |
Animation graph | Animation Editor | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc
Depends on .ast |
.anm |
Animation file | Animation Editor
+ various plugins |
Binary animation file |
.asc |
Height map (Esri grid) | World Editor | Height map file which can be exported or imported in Workbench (Terrain tools in World Editor) |
.asi |
Animation Set Instance | Animation Editor | Bridges .anm with .ast abstract names
Depends on .ast See Animation Editor: Templates and Instances Tutorial |
.ast |
Animation Set Template | Animation Editor | Structural skeleton to be filled by .asi
Provides a list of entries to be filled See Animation Editor: Templates and Instances Tutorial |
.asy |
Animation Sync Table | Animation Editor | See Animation Editor: Sync Tutorial |
.aw |
Animation Workspace | Animation Editor | Workbench's Animation Editor "project" - saves/opens current workspace |
.bt |
Behavior tree | Behavior Editor | AI behaviour tree |
.bterr |
Terrain data | World Editor | Terrain data - general terrain height map editor information |
.bttile |
Terrain data | World Editor | Terrain data, height-map data for terrain tile used by the editor
(original imported height map without modifications by roads etc) |
.c |
Enforce Script Source | Script Editor | Enforce Script Source file |
.conf |
Generic config | Resource Manager's Config Editor | |
.ct |
Component Template | World Editor | Defines an Entity Component |
.dds |
Texture | Art Tools | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr |
.desc |
Terrain dialogs configuration | World Editor | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) |
.edds |
Enfusion DDS Texture | Resource Manager's Texture Editor | Enfusion proprietary (extended) compressed DDS texture |
.emat |
Material Definition | Resource Manager | Defines material for 3D objects, terrain, post processes, water, sky objects etc |
.ent |
World Scene | World Editor | World contains terrain and all other objects that make up the your game world |
.et |
Entity Template | World Editor | Defines an Entity content (prefab) |
.fbx |
3D model source file | 3D software | .txo and .xob source format |
.fnt |
Font | Resource Manager's Font Viewer | Font for UI widget system, binary format |
.gamemat |
Game material | Resource Manager's Config Editor | Definition of in-game material (properties, sound, etc) |
.gproj |
Project-specific Settings | World Editor | Every Project has its own settings stored here |
.imageset |
ImageSet Definition | Resource Manager's Imageset Editor | Defines a set of images by cuts from a texture |
.layer |
World Layer | World Editor | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file |
.layout |
Layout Definition | Resource Manager's Layout Editor | UI layout definition |
.meta |
Meta Information | Resource Manager | Every registered asset has its meta file containing asset-specific settings and asset GUID |
.nmn |
Navmesh | Navmesh Generator Tool | Binary file with single navmesh instance - see Navmesh Tutorial |
.pak |
Package (of data) | Workbench | Game or Mod data archive |
.pap |
PA project | Procedural Animation Editor | See Procedural Animation Editor |
.physmat |
Physics material | Config Editor | Physical material (bounciness, adherence etc) |
.pre |
ResourceViewer Preset | Resource Browser | A preset with several options to allow customization of Workbench's preview windows (usually saved in %userprofile% |
.ptc |
Particle System Definition | Particle Editor | Particle effects definition |
.ragdoll |
Ragdoll Definition | Resource Manager | Character ragdoll file |
.rdb |
Resource Database | Workbench | Resource database listing all resources in the project |
.sig |
Signal | Audio Editor | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components |
.siga |
PA signal | Procedural Animation Editor | Describes the control logic for parts of a PA project - this resource is shared among PA projects |
.smap |
Soundmap data | World Editor | Information for music and audio effects |
.st |
String Table | String Editor | Strings used for localization |
.stars |
Database | Proprietary format | Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:
|
.styles |
Widget Style Definition | Resource Manager's Styles Editor | Defines UI style |
.terr |
Terrain data | World Editor | Terrain height map information |
.topo |
Topography data | World Editor | Information for 2D map |
.ttf |
TrueType Font | Resource Browser | Source font file format supported by Enfusion |
.ttile |
Terrain data | World Editor | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) |
.txa |
Animation file | Animation Editor | Text animation file (source for .anm) - source animation |
.txo |
Model | Resource Browser
+ various plugins (see Enfusion Blender Tools) |
Text model file (source for .xob) - source model |
.vhcsurf |
Vehicle surface | Config Editor | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) |
.wav |
Supported audio file format | Audio software | WAV file format |
.xob |
Model | Resource Browser | Binary model file |