BIS_fnc_establishingShot
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Description
- Description:
- Plays a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - (Optional, default "") Text to display
- altitude: Number - (Optional, default 500) Altitude in meters
- radius: Number - (Optional, default 200) Radius of the circular movement in meters
- angle: Number - (Optional, default random) Viewing angle in degrees
- rotation: Number - (Optional, default random) Direction of camera movement
- 0: anti-clockwise
- 1: clockwise
- iconOptions: Array - (Optional, default []) Each array in format:
- 0: icon: String - Path to icon texture
- 1: color: Array - Color in format [R,G,B,A]
- 2: target: Object, Position or Group - Where the texture should be drawn
- 3: sizeX: Number - (Optional, default 1) Size of icon in x
- 4: sizeY: Number - (Optional, default 1) Size of icon in y
- 5: angle: Number - (Optional, default random 360) Angle of icon
- 6: text: String - (Optional, default "") Text displayed underneath the icon
- 7: shadow: Number - (Optional, default 0)
- 0 to draw now shadow
- 1 to draw a shadow
- mode: Number - (Optional, default 0)
- 0: normal (Disables saving and sets BIS_missionStarted to nil)
- 1: world scenes
- fadeIn: Boolean - (Optional, default true) Fade in after completion
- since 1.82
- waitTime: Number - (Optional, default 2) Wait time in seconds after the shot has been completed
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 28, 2018 - 02:01 (UTC)
- Lou Montana
-
Be aware that spawning this function will set enableSaving to true. Quick workaround:
private _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false];
Or, if you can't wait the end of the establishing shot:private _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };
- Posted on July 30, 2019 - 12:01 (UTC)
- R3vo
-
In order to change the camera to TI or NVG mode execute the following right after BIS_fnc_establishingShot was spawned.
The effect will automatically be terminated once the establishing shot ended.